Thanks, Jason, and good afternoon, everyone. While challenges persist, we are off to a focused and productive start in 2025. Our core business is still normalizing following the reset from last year, and we are cautiously working our way through a period of transition and recalibration. Market conditions across traditional social casino and casual segments remain challenging, and this continues to weigh on our operating performance. That said, our reinvention plan is already helping us operate with more clarity, efficiency and discipline, and we believe we are starting to see the foundation for future growth taking shape. Let me highlight a few key themes from the quarter. In addition to broader market weakness, the social casino category is being impacted by the rising popularity of sweepstakes styles offerings, which are capturing increasing mind share and spend from players. Because we don't yet offer a competitive sweepstakes proposition, we believe this dynamic is the primary cause of the pressure on our player activity and monetization. As a result, we've been hard at work on the development of a sweepstakes solution and have made strong progress in this quarter. During the quarter, we launched our internal alpha of our sweepstakes promotional platform. This exercise provided valuable insight into both the technical readiness and player-facing aspects of our offering. The feedback has been constructive and is actively informing our next phase of refinement. We expect to make the service available to select players in Q2 and begin scaling in the back half of the year. We believe this new promotional mechanic can reinvigorate our social casino portfolio and spawn a return to growth. Compliance has been a central focus of our development efforts. We are committed to building the most compliant and transparent promotional mechanic in the industry. Our vision is to reclaim sweepstakes for what it was intended to be a fun, engaging and trusted promotional incentive that will drive more consumption across our social casino portfolio. Second, development continues on our new casual Tetris title, Tetris Block Party. We are applying learnings from the puzzle in raid and defend genres to create a differentiated and scalable game experience. While developing games is never deterministic, we remain focused on readying the product for a Q4 launch. Third, we are realizing the benefits of our reinvention plan. The cost savings program we initiated last year is tracking to plan and beginning to improve the efficiency of our core operations. Turning to our business segments. Let's start with the Play Games casino portfolio. The social casino portfolio continues to face category-wide headwinds with softness across all key casino apps. That said, monetization improved across several core titles. ARPDAU increased year-over-year in POP! Slots, myKONAMI and especially in the myVEGAS franchise, where myVEGAS posted double-digit gains. New content cadence is a major focus across the portfolio as we work to reengage players and drive stronger performance. Our teams also remain focused on economy design, player segmentation and expanding our direct-to-consumer channel. Direct-to-consumer remains a bright spot in our portfolio, showing strong momentum and contributing to our broader efforts around margin optimization. In Q1, our direct-to-consumer channel generated approximately $5 million in in-app purchase revenue, representing 9.8% of total IAP revenue in the quarter. This compares to $2.3 million or 3.9% in Q1 of 2024 and $4.7 million or 8.6% in Q4 of 2024, representing growth of 114% year-over-year and 6% quarter-over-quarter. As mentioned earlier, we are also investing in the development of our sweepstakes promotional capabilities, which we believe will become a meaningful feature to drive engagement and consumption that reenergizes our social casino portfolio. Let's talk about the casual game portfolio. In our casual segment, performance remained soft across both Brainium and Tetris Prime. Brainium showed early signs of monetization improvement, though overall performance was pressured by softer DAU and weaker eCPMs. We continue to invest in user acquisition and product enhancements aimed at stabilizing engagement and capturing more value from our audience. Tetris Prime also experienced challenges with user acquisition continuing to be the primary headwind. While monetization per user held relatively steady, growing the audience remains difficult in an increasingly competitive market. To address this, we are testing a range of new marketing and growth strategies. We are also preparing for the launch of our next casual title, Tetris Block Party. In Q1, we polished the product, implemented a number of optimizations and began technical validation in select European markets. The feedback from early players has been valuable and is helping us shape the next phase of iteration. Assuming all metrics align with our criteria, we expect to launch the product in Q4 and scale thereafter. Let's now turn to playAWARDS. playAWARDS remain central to our broader strategy of being a leader in rewarded play. Through playAWARDS, we pioneered one of the first iterations of sweepstake-style engagement, offering players real-world rewards as a loyalty and promotional strategy. As the broader landscape evolves and the second flavor of sweepstakes rises in prominence, our playAWARDS platform is working closely with our games to elevate the role of our rewarded play model and in doing so, drive deeper player engagement, amplify the value of our ecosystem and reinforce our differentiation in the marketplace. This quarter, we made great progress in this regard. We've now executed the full integration of myVIP across our major games to drive a more unified loyalty experience. In the quarter, we launched several new reward partnerships, including Foley Entertainment Group, a premium partner reflective of the kind of experiential rewards that align with our broader strategy. These additions further enhance the diversity and appeal of our loyalty ecosystem. While purchases and redemptions were down double digits, this reflects our deliberate strategy to focus on premium, high-quality offerings over scale. The daily average retail value of available rewards increased by 5% to approximately $2 million per day. We also recently announced the second annual $1 million myVIP World Tournament of Slots hosted by Atlantis Paradise Island, Bahamas, taking place from October 22 to October 26, 2025. The high-profile tournament will bring together slot enthusiasts from the digital and real world who will compete for a top cash prize of $1 million and the prestigious title of World's Greatest Slot Player. We expect this new franchise to drive engagement across our games, and we look forward to sharing more as the plans get rolled out. Turning to our financial foundation. Our balance sheet remains strong, ending the quarter with approximately $107 million in cash and no outstanding debt under our $81 million revolving credit facility. We continue to execute on our share repurchase program and remain active in assessing strategic M&A opportunities that align with our growth priorities. In summary, Q1 reflects disciplined execution in a challenging environment. We are investing in our future while managing our cost base and positioning PLAYSTUDIOS for long-term value creation. With that said, I'll now turn the call over to Scott for more detailed financial commentary.