Thank you, Samir, and good afternoon, everyone. Welcome to the PLAYSTUDIOS third quarter 2022 earnings call. We had a solid quarter, which showed both sequential strength and momentum on some of our key initiatives. Included in this is the performance of our core social casino games such as Pop! Slots, myVEGAS Slots and myKONAMI Slots, as well as notable progress with our newest products such as myVEGAS Bingo and Tetris. Of course, the big news since we last spoke is the acquisition of Brainium, a well-established and successful casual games developer based in Portland, Oregon. We view the acquisition of Brainium as strategically significant and that it fundamentally repositions the company with a more diversified portfolio. I'll just also add that we were able to add Brainium without materially altering our strong financial position. As of September 30, we had no borrowings under our revolver and a cash balance of $212 million. Let's start by talking about the quarter. Results were generally stable across the board, in some cases, gained momentum through the quarter. DAU and MAU of 1.5 million and 6.7 million were largely flat to second quarter, showing a stability in users and a reversal from prior year-to-date trends. Against the current industry backdrop, we're pleased with these results and believe they highlight the popularity of our games, the loyalty of our customers and the efficacy of our playAWARDS platform. On the industry front, we continue to grapple with a challenging user acquisition environment that's making it harder to find and retain profitable players. While changes to IDFA on iOS were instituted 18 months ago, the industry is still resetting. Considering this, I'm encouraged that we were able to generally hold our DAU and MAU figure flat sequentially while also increasing our ARPDAU, a direct reflection of the great work of our talented teams. On the economic front, we continue to operate in a challenging macro environment. Global tensions, quantitative tightening and a persistently high inflation are raising market volatility and diminishing consumer confidence. We aren't in a position to predict the duration or severity of these challenges, so we'll continue to assume tough operating conditions and a less predictable environment overall. The overall social casino genre continues to be challenged posting year-over-year declines of 2.2% for the past several quarters. With that said, we believe we're outperforming a number of our peers, posting results that are generally ahead of the market. Overall, we were able to raise sequential revenues in this group versus last quarter while also lowering our spend on user acquisition. ARPDAU for the social casino collection was also up versus last quarter and versus year ago levels. While the year-over-year results continue to be negatively impacted by the tougher operating conditions, I'm encouraged by the delta of change which are showing improvements through the year. We continue to focus on driving innovation in our games in an effort to keep the players engaged and excited. Initiatives include new features, games and live events, and we're supporting this through our studios across the Americas, EMEA and Asia regions. As I've discussed in previous calls, we continue to advance our regional operating model, building a critical mass of talent and development capabilities around each of our geographic hubs. I'm excited to share that we continue to expand our teams and capacity in both Vietnam and Serbia, which now account for 282 of our playMAKERS or 40% of our total headcount. Our leadership teams are hard at work onboarding, training and integrating new team members for the benefit of all of the products. With this additional and more affordable capacity, our expectation is to expand revenues, drive efficiencies and yield stronger operating margins in the coming year. Let's shift topics and provide some highlights on playAWARDS. The expansion of our loyalty platform is one of our two key strategic pillars with the diversification of our game portfolio being the other. We believe the success of playAWARDS will be a meaningful driver of growth as we demonstrated its capacity to lift the performance of games across a broad variety of genres and categories. Currently, our players have access to nearly 600 unique rewards through playAWARDS, which is 15% more than the same period last year. Through the first nine-months of the year, rewards purchases were also up 15% year-over-year and totaled a healthy 553,000 just this quarter. We think this program engagement has contributed to the stability of our player network and the overall performance of our games. Most of our games were designed to seamlessly incorporate our playAWARDS proposition, and we view the inclusion of real-world rewards as a key differentiator of our overall business. This is particularly important in times of dislocation, such as today when holding and converting players is paramount to sustaining profitability. As you may recall, when we last spoke, I mentioned one of the specific goals for playAWARDS was its expansion into a broader collection of games, with its upcoming inclusion in Tetris and the newly acquired suite of 10 Brainium games, I'm proud to say we're better positioned to deliver on our plan. We expect playAWARDS to be incorporated into most of these products in 2023, creating substantial value for our players and reward partners alike. At the same time, an expanded playAWARDS presence has incredible value to our player network. Once incorporated into these new games, we'll have a unified loyalty model with explicit incentives for our players to trial and engage with our other products. By continuing to lead with our myVIP branding, leverage real-world rewards in our cross promotion merchandising and work with our partners help for aspirational experiences, we believe we can capitalize on our existing player network to drive the broader adoption and growth of our games. Unlike other gaming companies, playAWARDS enables us to take this global player-centered view of our business. Equally important, will be the ability to show prospective partners the value of playAWARDS to the casual viewing eyes. We believe success with Tetris, myVEGAS Bingo and the Brainium suite can be meaningful proof points for our loyalty-as-a-service business model. At the same time, we'll be introducing playAWARDS to millions of new customers, which is clearly beneficial to our rewards partners. We expect the exposure to these new users will accelerate the velocity of reward redemptions and speed up the flywheel of our platform. More players will lead to more redemptions, which will attract more partners and expand the rewards offered, which in turn will attract more players. Similarly, an expanded and more varied user base should make the platform more attractive to new rewards partners. Having said that, we continue to add world-class reward partners in the quarter, including AMC, Cinemark and Checkers restaurants. Including these partners, playAWARDS represents a collection of 107 real-world brands that include iconic businesses such as Intercontinental Hotels, AEG, Royal Caribbean Cruises and MGM Resorts. Through our playAWARDS platform, these brands have delivered hundreds of millions of dollars of awards benefits to millions of gamers. playBLOCKS, our Blockchain solutions business, continues to be a key strategic focus for us and integral to how we think about advancing our playAWARDS platform. As we've discussed in the past, we've made notable progress on this front, including the acquisition of WonderBlocks, our investment in Kryptomon as well as forging a strategic relationship with Forte. In the quarter, we expanded our team and continued to build out our Web3 capabilities. The principles of Blockchain continue to be a natural fit to our rewards platform and give us the ability to enhance our value proposition. Specific efforts we're working on today include tokenizing our playAWARDS loyalty program, creating an exchange system for rewards and establishing a new myVIP rewards marketplace. We will continue to direct resources towards this effort and aim to show meaningful progress in 2023. Progress on new game initiatives continued this quarter with some exciting developments and milestones. Let's first talk about Tetris Prime, the existing game that we acquired along with the broader mobile rights to the brand. Overall, DAU and MAU remain with [indiscernible 0:09:11] this iconic game. In the past several months, we've been actively testing some new progression features that add depth and agency to the game experience. The results have been encouraging. And assuming the trends continue, we'll be launching the updated version of the products to all of the active players in the coming weeks. We've also been focused on improving monetization by refining the ad logic as well as introducing altogether new ad units. In addition to these refinements, we began testing our loyalty and rewards program. We're encouraged by the interest in the program, as exhibited in the percentage of daily users visiting the rewards store, and are now shifting our attention to optimizing the rewards funnel. We're targeting a full launch of playAWARDS in Tetris in 2023. As I've highlighted in prior calls, it's our belief that the Tetris game format has the potential to evolve into an altogether separate casual game category. Our plan remains to craft the new Tetris game that draws inspiration from employees the playbook proven by many of the leading casual games. With that goal in mind, we've been advancing a new casual Tetris product. We've made great progress with the design of the core game and have recently started technical validation, making the product available to a very limited audience in a tertiary market. In addition to testing the production worthiness of the game, we're gaining valuable insights about the basic game experience. I look forward to providing more details in our upcoming calls. Our second major initiative, myVEGAS Bingo, also made notable progress this quarter. Since assuming control of the app back in late February, we've been spending the time stabilizing the game and enhancing its key performance measures. Overall, the team's efforts have translated to increases in average daily payer conversion, average revenue per paying user and ARPDAU, which sets the stage for a stepped-up level of UA spend. I should also highlight that much like Tetris, playAWARDS is a key part of the product plan. From the initial launch of the game, player awareness and visitations to the rewards store has been strong. And while conversion rates are still light, they're generally in line with our expectations given the mix of players with adequate loyalty currency balances. As I've shared on prior calls, we continue to believe in the potential of this game and look forward to more fully realizing it in the coming quarters. Lastly, I'd like to discuss our recent acquisition of Brainium. As I shared at the time of closing, we believe Brainium is an excellent complement to our business and will drive significant value. For those who may be new to the transaction, Brainium is a well-established developer of casual games such as Solitaire, Mahjong and Sudoku. The company's suite of 10 games has a loyal following of nearly 2 million DAU and 5.5 million MAU, more than doubling our active players. I'll remind you that nearly all of Brainium's revenues are generated from advertising, making the business highly profitable with an expected adjusted EBITDA margin for 2022 of roughly 40%. We're quickly incorporating Brainium into our operating framework, and expect to have more to share during our fourth quarter call. On the capital front, we remain well financed with a strong balance sheet, no borrowings and a fully available revolving loan facility. While the acquisition of Brainium lowered our cash balance post the quarter end, we remain in a strong financial position. As such, our capital plans remain the same: expand our business, invest in strategic growth opportunities, and drive shareholder value. With a strong balance sheet, we believe we're ideally positioned to pursue any or all of these options. Also helping is a slowly rationalizing market where we're finally seeing a move to more reasonable valuations. Our recent acquisition of Brainium is evidence of this as we were able to buy a high-quality asset at a comparable EBITDA multiple to our own. We're hopeful that this changing landscape will expand the pool of acquirable assets and are quite encouraged about how the market is shaping up. In addition, our Board of Directors reauthorized the $50 million share repurchase plan for another 12 months. We'll continue to monitor all of our opportunities to determine the best uses of our capital. I'll now turn the call over to Scott to provide more specifics on the financials.