Good afternoon, everyone. In addition to today's press release, our Form 10-Q will be filed shortly. As such, I'll add a few comments here, but would direct you to those filings for a comprehensive summary of the second quarter's results. Similar to our first quarter, our higher adjusted EBITDA margins versus last year were primarily the result of the addition of Brainium, higher overall revenues, and lower UA spend. We do expect adjusted EBITDA margins to continue to be above prior year levels in the second half of the year. However, we do anticipate an increase in UA spending in the second half of the year in order to support our growth portfolio, and we also expect royalties as a percentage of revenue to increase, but still to be below prior year levels. Both DAU and MAU in the quarter were heavily skewed by the inclusion of Brainium, which we purchased in October of last year. Excluding Brainium, both DAU and MAU were up double digit percentages versus a year ago, driven by the momentum of our growth portfolio. ARPDAU was down due to the impact of Tetris and Brainium, both of which are advertising driven games that generally reflect lower ARPDAU but higher margins than our in-app purchase driven games. Adjusting for these advertising driven games, ARPDAU increased by approximately 8% on a year-over-year basis. Our financial position remained strong. We ended the quarter with approximately $128 million in cash, no borrowings, and full availability of our $81 million revolver. We purchased $10 million of shares during the quarter and have $30 million remaining on our stock repurchase authorization. Finally, we are increasing our 2023 adjusted EBITDA guidance to a range of $55 million to $60 million versus the previous range of $50 to $60 million. Our 2023 revenue guidance of $305 million to $325 million remains unchanged. The guidance assumes an uptick in spending to support our growth games and continued industry and economic stress. I will now turn to call back to Andrew for some closing remarks.