Good afternoon, everyone. During the quarter, we reported revenue of $80.1 million, a significant increase from the $70.5 million we reported in the same quarter last year. It's important to note that even when we adjust for the impact of Brainium, our revenue was still up year-over-year. This is a testament to the company-wide growth we've experienced with particular momentum in our collection of growth games. Adjusted EBITDA during the quarter was $17.8 million, up 96% from year-ago results. The growth was primarily driven by the addition of Brainium, higher revenues overall and lower UA spend. Adjusted EBITDA margins were 22.2%, up 700 basis points from last quarter and 930 basis points from a year ago. Expense ratios were lower across the board and savings were broad-based. The higher mix of advertising revenues from Brainium and Tetris also lifted margins, which is expected to continue throughout the year. While we are working to increase advertising in other games, we are early in the process and don't expect a material impact this year. We remain focused on managing costs while still investing in growth opportunities. During the quarter, we initiated a comprehensive restructuring plan, which called for the consolidation of studios and an approximately 10% net reduction in our global headcount. We expect these changes to drive further cost savings and efficiency gains over time. DAU, daily active users and MAU, monthly active users were 3.6 and $13.1 million, respectively, which represented 129% and 89% increase over the prior year quarter. However, when adjusted for Brainium, DAU was flat with year-ago levels, while MAU was up nearly 10%. This performance is particularly notable given the broadly negative industry trends. ARPDAU, average revenue per daily active user was down due to the increasing weight of Tetris and Brainium, which are advertising-driven businesses. However, when adjusted for these games, ARPDAU increased by 11% on a year-over-year basis. Games in our growth portfolio, myVEGAS Bingo, MGM Slots and Tetris, all saw healthy ARPDAU gains. Turning to playAWARDS, the platform made significant progress during the quarter with available rewards growing by 2.5% year-over-year to 534 unique rewards. 440,000 rewards were purchased during the quarter at a retail value of over $27 million. The program has partnered with more than 100 brands, including Intercontinental Hotels, AMC Theatres, Royal Caribbean Cruises and MGM Resorts. playAWARDS remains a key imperative of ours and we continue to be pleased with the program's performance in growth. Our financial position remains strong with no debt, $127 million of cash and full availability of our $81 million revolver. We have continued to repurchase shares under our buyback program and believe buying our stock is an excellent use of our capital. We will continue to evaluate M&A opportunities as well as share repurchases. As evidenced by the Tetris and Brainium transactions, the company will move quickly when the right opportunity arises. Looking ahead, we are confident in our ability to drive continued revenue growth and improve margins. We are very pleased with our strong performance this quarter and remain focused on driving growth, while also managing costs and improving margins. As Andrew mentioned earlier, we are raising our outlook for the year to reflect this enthusiasm. We estimate that revenues will now be in the range of $305 million to $325 million, up from the previous guidance of $300 million to $320 million and adjusted EBITDA will be in the range of $50 million to $60 million, up from the prior guidance of $47.5 million to $52.5 million. The higher margins reflect efficiencies, progress in new and developing games and the inclusion of Brainium for the full year. The long-term impact of the corporate restructuring is still unknown, but we remain confident it will be a driver of both growth and margin expansion. Finally, the guidance assumes continued industry and economic stress, which we have factored into our forecast. I'll now turn the call back to Andrew for some closing remarks.