Thank you, Samir. And welcome everyone to our second quarter 2024 earnings call. As always, our commentary today is in addition to the financial disclosures we made in our press release. I encourage you to take a look at the release for a summary of our recent performance. We were very active this quarter completing many of the strategic initiatives we've been discussing for some time. As such, I'd like to use my time today to discuss these efforts in greater detail and let Scott follow with a summary of the quarter and our 2024 outlook. I'd like to start by offering some general observations and thoughts. This call marks our three year anniversary since becoming a public company. When we made the transition, we shared our vision and plans for our future. We described our intention to expand our portfolio of games, scale our collection of players, enrich and more fully leverage our loyalty program and diversify with our business. While our path to achieving these goals has been a bit different than originally imagined, we stand here today having made meaningful progress. From 2021 to 2023, please consider. We've expanded our game portfolio from four social casino apps to a collection of 20 games across most of the popular casual categories. Among them is the beloved Tetris franchise, a game we acquired along with the exclusive mobile rights for up to eight more years. We've increased our daily active players or DAU nearly 230% from 1.5 million to 3.4 million players. We've unified our myVIP loyalty program across our primary apps. And since the program's inception extended nearly $900 million of real world benefits to our players across a collection of nearly 600 unique rewards. We scaled revenues 8% from $287 million to $311 million. More importantly, we diversified our mix of business with AdMon games now accounting for roughly 19% of our revenues and direct off platform purchases accounting for nearly 4% of our current sales. And we've increased adjusted EBITDA margins by 620 basis points, resulting in adjusted EBITDA growing from $39.5 million to $62.3 million or nearly 60%. I should note that we accomplished these things while contending with the structural challenges with user acquisition brought on by Apple and Google's changes to their data privacy and advertising practices, the secular contraction within our primary social casino game genre, increased competition for game assets among companies looking to grow inorganically and the [indiscernible] of being [indiscernible] public company. These dynamics, along with our lack of trading volume, have continued to put downward pressure on our stock price. In response, we've been opportunistic and repurchased nearly 15% of the company's Class A common stock, while maintaining a solid balance sheet with over $100 million of cash, no debt and over $80 million of borrowing capacity. I offer these reflections to set some context for our current performance and outlook. We're stronger, bigger, more diversified and more profitable today than when we went public just three years ago. I assure you we remain focused on continuing to strengthen our company for the long term and we'll continue to make decisions that we believe will better position us for the future. With that said, let's narrow our focus and discuss the key events from this past quarter. Let's start with our playGAMES division and Tetris. The iconic brand had its 40th anniversary in June and we celebrated with two major initiatives, the refresh of Tetris Prime and the initial limited release of the brand new game Tetris Block Puzzle. The refresh of our Tetris Prime product enhances the look and feel of the existing game and aligns it to be more consistent with the rest of our portfolio. The game’s new contemporary feel includes new animations, sound effects and a choice between the classic marathon mode and a new faster paced adventure mode with additional levels. Player feedback has been positive and we're optimistic the changes will further increase interest in the game. The launch of Tetris Block Puzzle represents our first extension of the Tetris franchise and the beginnings our long term ambition to establish it as a premier mobile gaming franchise. The game combines the popular block puzzle format with Tetris' incredible brand recognition. Players can choose between adventure mode, which offers level based progression and high score mode, which challenges players to surpass their previous best scores. Game is now available globally and we're actively testing and optimizing our user acquisition strategies in anticipation of a full scale promoted launch in the coming months. I want to remind everyone that like any new game the outcome and ultimate success is indeterminate. However, early game metrics show promise and player feedback has been positive. In addition to our Block Puzzle app, we're working on other new Tetris games and are hopeful that the third game in the franchise will be released later this year or early in 2025. Our recent acquisition of Pixode allows us to combine the innovative execution of their highly engaging block puzzle game with the strength of the Tetris brand. Much like the super scaled games, such as Coin Master and Monopoly Go, Pixode combines the proven raid and defend mechanic with the popular block puzzle game format. We believe thoughtfully applying the Tetris brand to this game could substantially upend the category and drive meaningful ARPDAU. As evidenced by the modest upfront cash payment of under $5 million, this is an early stage company and there is much work to be done to produce an engaging and scalable product. However, we're excited about this opportunity and believe that founders in talented Pixode will prove to be an incredible asset for our company. Beyond these recent accomplishments, we continue to work on our ongoing initiatives to strengthen our game portfolio and position us for growth. These include improving the monetization trends in myVEGAS and myKONAMI, growing profits in Brainium, expanding our mix of direct off platform business and the adoption of renewed merchandising of myVIP in all of our primary titles. I'm pleased with the progress we made this quarter and wanted to share some highlights. myVegas and myKONAMI are both showing increases in ARPDAU and the percentage of paying users. As popular games with a significant base of daily and monthly players, the primary opportunity is to more effectively convert and monetize them. The rise in percentage of paying users suggest this is happening, which is very encouraging. Branium is also seeing an increase ARPDAU driven largely by new advertising formats. This was part of our thesis when we acquired the company at the end of 2022 as we believe the games were not monitizing at optimum rates. Our direct business has been steadily increasing through the year and was roughly 4.5% of total revenues this quarter. Our goal remains to continue to increase our direct business by leveraging our loyalty model to incentivize off platform purchases. Finally, on myVIP adoption, we made significant progress this quarter and expect a full refresh of our myVIP branding and functionality to be completed by year end. Collectively, with these key initiatives and our plans going forward, we remain keenly focused on expanding our audience, scaling revenues, improving margins and driving higher profits. Let's shift our focus and share some highlights within our playAWARDS division. We kicked off a key strategic initiative this quarter with the launch of our myVIP World Tournament of Slots. This campaign embodies the unique position of our company, allowing us to integrate in game features and content with real world events and value in unparalleled ways. The inaugural tournament will be hosted by the Atlantis Paradise Island in the Bahamas and will take place October 24th through 27th. 500 dedicated players will be competing for a top cash prize of $1 million and the title of World's Greatest Lot Player. We're already seeing a buzz building across our games as players buy for one of the coveted tickets to the tournament. We expect the tournament to drive an increase in player engagement and increase the brand awareness of our games. It will also continue the momentum we're seeing in our myVIP program by bringing more attention to this industry leading platform. We continue to work on advancing myVIP's technologies and adding new players and rewards partners to this ecosystem. This quarter we added numerous brands, such as Sonos, 6 Flags, Regal Cinemas and the Disneyland Resort. We now have 131 rewards partners that offered over $160 million in retail rewards during the quarter. No other gaming publisher offers anything close to our collection of benefits, which we believed to be a significant competitive advantage for our company. Before I turn the call over to Scott, I'd like to touch on a few other general topics. On the M&A front, we continue to aggressively seek and qualify additional opportunities. Our goal remains to find large transformative acquisitions that can increase the scope and reach of our business. These opportunities are limited and difficult to execute but we remain diligent in their pursuit. As Pixode demonstrates, the search for these acquisitions does not disqualify smaller opportunities that we believe can be additive to our business. Beyond M&A, we remain committed to using our capital to support the organic growth of our core businesses in addition to repurchasing our stock. On the latter, I was pleased we were able to execute the purchase of Microsoft's interest of 11.7 million shares in the quarter. The purchase was done at a meaningful discount to the average trading price of our shares and removed the potential overhang of a prolonged disposition by Microsoft in the secondary markets. Despite the continuing pressure on our stock price, we believe the intrinsic value of our company is well above where it's been marked by the public markets today. We have $46 million remaining on our share repurchase authorization and we'll continue to evaluate opportunities to acquire our stock. So those are some of the more noteworthy highlights. I'll now turn the call over to Scott to discuss the quarterly results and our outlook for the year. Scott?