Thank you, Samir and good afternoon, everyone. Welcome to the PLAYSTUDIOS' fourth quarter 2022 and yearend earnings call. Given this is our first call in the new year, we are going to spend some time reviewing our recent results, reaffirming our priorities along with overviewing our outlook and guidance for the current year. Let's start with some of the highlight. 2022 was an eventful year, one in which we advanced [indiscernible] strategy and enhanced our overall position. More specifically, we had a solid Position more specifically, we had a solid fourth quarter and full year with revenues and adjusted EBITDA exceeding both our guidance and analyst expectations. Products from both our core and growth portfolios contributed to our positive momentum posting year-over-year and sequential gains. We acquired the casual game maker Brainium and initiated its integration into our overall business platform. We've significantly expanded our game portfolio, diversified our business model, and more than doubled our player network from 1.5 million in the third quarter to over 3.2 million daily active users in the fourth. Our development stage initiatives by Vegas Bingo and Tetris made noteworthy progress and at good momentum entering 2023. Our playAWARDS division continued its expansion by reaching more players and adding a collection of new and exciting partnerships. We evolved our organization, expanding our capacity in Asia and Southeastern Europe, along with optimizations focused on improving our margins and operating results. And finally, we initiated a share repurchase program in November and have acquired roughly 2.4 million shares of our stock. Turning to 2023; we're more convinced than ever that our unique model and strategic focus position us to outperform the market. Most of our peers are struggling to acquire new players, making it difficult to grow, let alone sustain their existing audience. This place is even greater importance on retaining players. As our industry's pioneers and loyalty and rewarded play, I believe our model positions us to weather these market challenges, maintain our player network, and drive performance by leveraging our real world incentives. Since founding our company over 11 years ago, this has been our vision, to craft games, players love that offer rewards they want. It's our plan to fully exploit this model and as we do further establish our company as the leaders in rewarded play. With that as context, let's touch on our recent financial performance and other key operating metrics. Our results were ahead of our prior guidance and street expectations. We're able to not only grow revenues, but adjusted EBITDA and EBITDA margins as well. DAU and MAU of $3.2 million and $11.5 million were up substantially over the quarter, as we included Brainium into our quarterly results for the first time. Excluding Brainium, users were down modestly versus the third quarter, showing relative stability against the declining industry backdrop. We believe the results highlight the popularity of our games and the loyalty that's engendered by leveraging our playAWARDS capabilities. ARPDAU was also higher than the third quarter, once adjusted for the effect of the ad-based Brainium games. Now let's briefly touch on the general market conditions. Industry dynamics remain challenging, particularly around user acquisition as demonstrated by our games performance, we definitely navigated these conditions, but the difficulties remain nonetheless. Our focus remains on maintaining our network as we focus on converting more of our existing players to payers. We believe this should allow us to drive growth in the face of a shifting and complicated UA environment. The economy also remains strained, creating a broader drag for us and every other consumer facing business. While a recent slowing and inflation is a relative positive, aggregate figures remain high. Similarly, labor pressures have picked up with many large scale job reductions. We continue to operate under the assumptions that we'll be facing more economic headwinds and plan to focus on creating our own momentum through company specific initiatives. On the topic of strategy, I want to remind everyone that ours consists of two key pillars. The first centers around diversifying our portfolio of games, allowing us to expand our player network and demonstrate our loyalty lift across the broader collection of products. We've done this most recently by complementing our organic efforts with strategic M&A, acquiring the rights to Tetris and the Brainium portfolio of casual games. The second is focused on advancing our playAWARDS program by developing new capabilities and expanding the collection of real world partners and benefits. I believe that executing on these strategic priorities will enable us to accelerate our growth, minimize creative risk, improve margins and ultimately drive substantial value. Let's touch on some of our primary initiatives starting with games. Over the past year, we've materially repositioned our company by expanding from seven to 17 games with all the four consisting of casual and puzzle products, we've evolved from a pure social casino operator to a diversified game publisher, a key transition as we look to solidify our market standing as the leaders in rewarded play. Now let's delve a bit deeper into some of our key accomplishments. We continue to post steady performance in our core social casino games, a notable accomplishment given the overall weakness in the sector. Our portfolios revenues generally match the industry down a few percentage points year-over-year and largely flat sequentially. Like the third quarter, we were able to extract higher revenues per user, resulting in further improvements in a D. As mentioned earlier, DAU and MAU were down modestly versus the third quarter, and generally better than the more significant declines posted by many of our competitors. Going forward, we believe there's still meaningful opportunities to grow these products by further improving the monetization of existing players along with attracting new ones. We'll achieve this by further evolving our live operations practices, continuing to innovate and leveraging cross promotion from our 11 million plus active player network. I'm excited by the potential these efforts and believe this focus will drive top line growth and margin expansion. Turning to our newer and growth-oriented initiatives, I'm happy to share that we made significant progress this last year and I'm encouraged by our momentum heading into 2023. As a reminder, these products include Tetris Prime, myVEGAS Bingo, the Brainium portfolio, and our new Tetris puzzle. Game growth and Tetris Prime continued with sequential increases in DAU and MAU in the fourth quarter. Both metrics remain very healthy and speak to the enduring nature of this iconic brand. In the quarter, we introduced Adventure Mode focused on adding depth and richness to the game experience. We're pleased with the early results and believe this enhancement along with the limited integration of our myVIP program, have contributed to the rise in user engagement. Monetization has also improved with ARPDAU sequentially from the third quarter. Improved ad logic in the optimization of advertising partnerships drove these games, which are still early in their full application. Going forward, we'll continue to enhance the game with live operations, deeper meta features and the full rollout of our loyalty and rewards program, a key milestone for our overall business vision. We also made notable progress on our reimagined and more casual version of Tetris. While still in development, we've been conducting moderated user tests along with limited releases of the product in isolated markets. This has allowed us to solicit early stage feedback that's critical to the evolution and optimization of the game. Overall, we're encouraged by the results and remain committed to our strategy. We continue to believe that the Tetris game format has the potential to be its own casual game category alongside Match three Solitaire and Bingo. Each of these categories demonstrate the unique power of a universally appealing game format when complimented with progression mechanics, richer features, and a more sophisticated live operations. I look forward to updating you on our progress in the coming quarters. My biggest bingo also made notable strides this quarter and we're pleased with its momentum heading in 2023. Since assuming control of the app roughly a year ago, we've been consumed with improving the technical performance of the game by refining or completely refactoring key systems. With most of the foundational work behind us, we were able to focus on enhancing the game's key performance measures, specific efforts included in overhaul of the game and comedy, additional dingo formats, new rooms, and new live event features. Overall, these efforts have begun bearing fruit with sequential gains in DAU PPU, ARPU and resulting ad. Given these improvements, we plan to scale the games audience through a compliment across promotion and performance marketing in the coming months. Lastly, I'd like to update you on our recent acquisition of brain. Since acquiring the company back in October, we've been focused on integrating the portfolio and team into our overall business framework. I'm happy to report the process has gone well and their priorities are now aligned with the broader business. More specifically, we're focused on tending to the existing collection of brainy and products, integrating playAWARDS, mastering cross promotion, and driving profitability. We expect the first stage of our integration efforts will likely take another three months after which we'll expand our efforts to capitalize on the next collection of growth initiatives. Along these lines, we've become sharing resources and best practices for UA and ad monetization, enabling us to refine our approach to growing our casual portfolio. Turning to the second of our strategic pillars, we've made great strides with advancing our playAWARDS business division. We've continued to generalize the systems, tools, and practices that'll allow us to more fully leverage and eventually monetize the service, and we've initiated the early trials of myVIP and Tetris Prime. In addition, the team has been active in qualifying and onboarding reward partners throughout the quarter. Our players had access to an average of 574 unique rewards, which is 6% more than the same period last year, purchases were also up 6% in the quarter and 13% in 2022 versus year ago levels. In aggregate, the retail value of purchases made by our players was nearly 130 million for the year. Looking forward, we expect the introduction to playAWARDS into our casual gaming titles to further increase the overall scale and engagement in our program. More specifically, we expect to increase the exposure of the program by nearly 400%. As we more fully integrate with Tetris and the Brainium collection. It's worth reinforcing the potential impact of playAWARDS with a key factor in our decision to acquire these assets. Lastly, we believe momentum in these casual categories will help validate the platform's effectiveness and catalyze the opportunities with a broader collection of strategic partners and third parties. In doing so, playAWARDS will prove itself with a much larger and more diverse group of users. These game categories are also distinct and separate from the free to play casino genre allaying. Any concerns that our model has limited or narrow appeals, we're confident that success with casual games will be the key to unlocking our loyalties of service commercial opportunities. I'd like to now take a moment to touch on our operations and overall execution. Over the past year, I highlighted some of the complexities and challenges of scaling our operations and optimizing our business. If you recall, I highlighted the escalating costs in each of our primary development hubs and the opportunity to build studios and teams and alternative markets. I also provided updates on our progress as we opened offices in Belgrade and Vietnam. With that said, we believe we're now positioned to increase our operating margins over the next 12 to 18 months. This is reflected in our 2023 guidance and a trend we aim to sustain. Until we've achieved parody with our district peers to achieve this, we've spent the past few quarters further refining our operating model and qualifying the changes needed to optimize our performance. These include the realignment of products into common portfolios, enhancing key leadership, consolidating studios, and applying more rigor to our capital deployment with a focus on risk adjusted returns. More specifically, we recently reoriented the company away from geographic regions and around our two primary business lines play games and playAWARDS. In doing so, we're able to more fully leverage our centers of excellence and approve efficiency within play games. Titles are now grouped based on their genres, social casino, casual, et cetera, and will leverage common resources. This structure allows for economies of scale, coordinated efforts across games, and the ability to identify and leverage best practices quickly. As part of these changes, we've elected to transition the leadership of myVEGAS and myKONAMI slots to our Tel Aviv studio and support their execution from Vietnam and Eastern Europe. This will result in the closure of our studios in Austin and Hong Kong with an anticipated reduction of 110 employees. While it's difficult to say goodbye to so many of our value colleagues, we know these moves are necessary for to realize our future potential. The next quarter will be focused on the logistics of these product transitions. With the subsequent months dedicated to stabilizing our teams and normalizing our operations, we'll provide a better sense of the overall impact of these enhancements on our next earnings call in May. In addition to the operational disciplines being applied to our games division, we're bringing more focus and attention to playAWARDS. This will be critically important in '23 as we work towards demonstrating the broader potential of the model by fully launching our program inside of Tetris and the brain name suite of games, this will enable us to evolve our overall business in the direction of being the only platform provider of comprehensive loyalty solutions to the Gaines industry. I believe the structural changes that we're implementing will allow us to realize our vision for loyalty as a service. As I mentioned earlier, we'll be deliberate and thoughtful about these changes while we have a plan of action. Implementation is complicated with many unknowns. As such, you should view our plan as fluid in something that'll continually evolve. Please keep in mind we anticipate a lag between the actions we're taking and the results we expect with most of the benefits coming in the back half of the year. Before passing the mic to Scott, I want to briefly touch on our capital position. In November, we initiated a share repurchase program and have spent 10 million through February acquiring our stock in the open market. In total, we acquired roughly 2.4 million shares post the repurchase. We have roughly 40 million remaining on our $50 million repurchase authorization. Even with an active repurchase program, our cash balance as of December 31 remained high at $134 million. We're unlevered in a full access to our $81 million credit facility. With the strength of our balance sheet, we remain well positioned to repurchase more shares the active in M&A, pursue strategic growth or all of the above. I'll now turn the call over to Scott to provide specifics on the financials and share our 2023 financial guidance.