Thank you, Richard, and good afternoon. Before turning to an update on the operational progress made against our four pillars, I want to first update you on our fair play initiative and related litigation. As we've discussed on previous calls, these matters are central to protecting consumers and the integrity of their industry. We remain active with our efforts to sound alarm that all companies in this space must provide consumers with certainty that they're being matched with real players. As we've highlighted for over a year, this is an industry-wide issue. Our proprietary platform strives to deliver on this promise of fairness to players. Billions of dollars are at stake and the long-term health of our industry depends on building trust. We believe international companies such as AviaGames, Papaya Gaming and Voodoo Games have used or are using bots to see players around the world. As a result, we believe players are being tricked into playing against bots or engaging in predetermined gameplay. We also believe our business has been harmed by these actions. To protect our business interests as well as the interest of our stakeholders, we filed lawsuits against Papaya and Voodoo. These lawsuits are ongoing in the Southern District Court of New York. And as these cases progress, these international companies will have to answer under U.S. law. Regarding our litigation with Papaya, discovery is ongoing continues to be subject to a protective order. However, the following fact is public, which comes from a recent unsealed ruling. The presiding judge in this case noted as she documented in her ruling, and I quote, in recent depositions, none of Papaya's individual deposition witnesses denied the historic use of bots as they all asserted their "fifth amendment rights against self-incrimination rather than testifying to any potentially disputed facts." I also remind you that the class action lawsuits have been filed by consumers against both Avia and Papaya. In light of the allegations and information revealed in our litigation thus far, we encourage authorities to take all necessary actions to stop what we believe amounts to billions of dollars of fraud targeting U.S. consumers. As a U.S.-based public company and the pioneer of the space, we're committed to leveling the playing field. We're confident in our ability to compete against any legitimate skill-based gaming provider that operates fairly and transparently. Our goal is to protect players, support a healthy industry and stem the tide of what we view as billions of dollars being stolen by bad actors in this industry, which we believe will benefit our shareholders. Now turning to the Q1 performance. In the quarter, we continue to work within our four key pillars to return Skillz to consistent top line growth and positive adjusted EBITDA. Our efforts to achieve these goals are supported by our strong balance sheet and financial position. For our first pillar, enhancing our platform to improve consumer and developer engagement retention. We've discussed on recent calls our focus on the new product and content pipeline. In February, we launched our Accelerator program to drive innovation so Skillz can access the best games and expand our offerings. The Accelerator program is focused on identifying the next generation of skill-based mobile games. By expanding beyond casual skill games and pushing into new genres, we're attempting to broaden the scope of competitive gaming. Our balance sheet provides the flexibility to deploy up to $75 million over the next three years to support at least 25 high potential games. We've had a strong response from developers to date with many compelling partners in the pipeline. As we continue to evaluate games through our Accelerator program, we're prioritizing both new genres as well as fresh takes on established genres for skill-based gaming. What's become very clear to us is there's a tremendous level of creativity in the industry. Momentum around this initiative helped make the recent Game Developer Conference one of our most successful to date in terms of developer engagement. For our second pillar, up-leveling the organization. In Q1, we continued to scale and optimize our Las Vegas and Bangalore-based teams. With stronger in-house teams, we're better positioned to continue making consistent strides in optimizing our product development, marketing and analytics efforts. Moving on to our third pillar, our go-to-market. We had positive improvement in paying users for the quarter. Paying MAU or monthly active users for Q1 was 123,000 compared to 110,000 in Q4 2024. The growth in PMAU was primarily driven by marketing to our lapsed users, which is cost effective to reengage. However, we anticipate their spend to ramp over time, and we continue to prioritize increasing player spend through new features and new offerings. We also continue to prioritize optimizing CAC and growing LTV. UA spend in Q1 was consistent with recent quarters, and we remain focused on scaling traffic strategically. Lastly, progress on the fourth pillar, demonstrating a clear path to profitability. In Q1, we continue to make steady strides needed to achieve our goal of ultimately generating positive adjusted EBITDA. We remain focused on managing expenses while continuing to invest in our business to generate top line growth. We have achieved gradual improvements in our operating cash burn, which combined with our strong balance sheet, provides us with the runway to return our business to sustainable and profitable growth. I'll conclude my comments and reiterate that our current valuation gives no weight to the combined value of our operating platform and the progress we've made towards achieving our goals or our net cash position. As we execute on our turnaround initiatives, we continue to believe our unique platform can generate significant returns for our shareholders. And with that, I'll turn it over to Gaetano.