Thank you, Richard Land, and good afternoon. Before turning to an update on the operational progress made against our four pillars, including the recently announced $75 million developer accelerator program, I want to review the strides we are making in our Fairplay initiative and key litigation matters. We remain active with our efforts to sound the alarm of the deception we believe some other companies are deploying to cheat players out of a fair gaming experience. We continue to work to ensure that all gaming companies in this space provide consumers with certainty that they are being matched with real players of similar skill. This is to ensure fair competition and is critical so this industry can survive and thrive as real money is on the line. Our proprietary platform delivers on this promise of fairness to players. We do not believe that is true for some of the biggest players in our space. We believe international companies including Avia Games, Papaya Gaming, and Voodoo Games use bots to deceive players in the United States and international markets into believing and competing against real human opponents when in fact, they face predetermined gameplay or bots. The manipulation perpetrated by these companies alters match results to their advantage, defrauding American players of billions of hard-earned dollars. We continue to pursue aggressive actions to safeguard fairness within the industry we pioneer. We have filed lawsuits to protect our business interests as the use of bots by these companies has harmed our company as well as the interests of our stakeholders. The lawsuits we filed against Papaya and Voodoo are ongoing in the Southern District of New York. As these lawsuits progress, these international companies will have to answer to U.S. law and the U.S. consumers they potentially defrauded. Of note, class action lawsuits have also been filed by consumers against both Avia Games and Papaya Gaming. Beyond the lawsuits that have been filed, we continue to take steps to bring this matter to the attention of the legal and regulatory authorities. The level of money being defrauded from individuals is in the billions. We need to continue to bring this fraud to light. We will continue to do our part as we advocate for enhanced policies and legislation to strengthen the regulatory oversight of our space. This includes having regulatory authorities take the necessary actions to stop the billions of dollars of fraud stealing the hard-earned savings of American consumers. As the true pioneers and innovators in skilled gaming, I am highly confident that Skillz Inc. is capable of competing against any true skill-based gaming provider. That is any provider that wants to compete on a fair playing field without the deceptive use of bot fraud. As a U.S.-based public company, it is our conviction we should do this for the safety of all players, which will ultimately benefit Skillz Inc., our shareholders, and more broadly, our industry. Since we are the leading company that does not engage in consumer bot fraud, the elimination of this practice should dramatically change LTV to CAC to our benefit. Turning now to the business performance in Q4. In the quarter, we continue to work within our four key pillars for returning Skillz Inc. to consistent top-line growth and positive adjusted EBITDA. Our efforts to achieve these goals are supported by our strong balance sheet and financial position. For our first pillar, enhancing our platform to improve consumer and developer engagement and retention. We have discussed on recent calls our focus on a new product and content pipeline. In line with this initiative, we have recently announced our Accelerator program to drive and deliver the best team innovation and expand offerings on our platform. Our balance sheet provides the flexibility to deploy $75 million over the next three years with the Accelerator program. This program will offer developers working capital, marketing, and operational support to create the next generation of games for online and mobile gaming competition. Our goal is to support at least 25 high-potential games with flexibility for more and other opportunities to meet this vision. Since we announced the accelerator program, we have had a strong response from the developer community. For our second pillar, up-leveling the organization. In Q4, we further scaled our Las Vegas and Bangalore-based teams. With stronger in-house teams, we are better positioned to continue making consistent strides in marketing, data, and analytics efforts. Moving on to our third pillar, our go-to-market. Paying users for the quarter had some variance with paying MAU of 110,000 in Q4 compared to 121,000 in Q3. However, we exited February with a paying MAU of 123,000, and PMA has grown sequentially for three months in a row from November through February. Our focus remains on optimizing CAC and growing LTV. UA spend in Q4 is consistent with recent quarters and continues to be at our lowest level since 2018 as we remain focused on scaling traffic strategically. In Q4, we continued to trend in line with recent system-wide payback periods achieved through our focus on spending in the best channels. As we scale traffic, we will do so in a manner that strives to keep our system-wide payback period near the timelines we achieved throughout most of 2024.