Before I review the progress we've made on our 4 strategic pillars, I want to share some comments on the significant strides we're making related to key litigation matters and our fair play initiative. As you know, our proprietary platform provides certainty that every player is fairly matched against another real player. That is the foundation of competition and a critical tenet of skill-based gaming. Unfortunately, companies such as AviaGames, and we believe Papaya Gaming, do not follow ethical fairness practices and utilize bots to deceive players, often matching consumers against bots instead of against real opponents. We previously reported that a jury awarded Skillz approximately $43 million in our patent infringement case against AviaGames. Subsequent to this jury award, Skillz and Big Run Studios entered into a settlement agreement with AviaGames for a total of $80 million, which is almost twice the jury award. We received the first cash payment of $50 million for the settlement as of the end of April. Beginning next year, Skillz will receive $7.5 million for licensing royalty payments annually for 4 years. Let me be absolutely clear. The settlement does not end our fight to eliminate bots that defraud consumers in our industry. The evidence that came out of the AviaGames trial shows what we believe is a willful pattern of deceit by AviaGames and its executives. AviaGames tried to mask the usage of bots in their internal documents by referring to them as cucumbers and guides. The evidence presented in court clearly showed the presence of bots in their code. In fact, the word bots and robots appeared thousands of times in Avia's documents. More specifically, the evidence revealed different types of bots created to lure players in and keep them playing and paying. Shark robot, comfort robot, induction robot and cash robot are just a few of the bot types AviaGames engineered and based on evidence, to ensure the match outcome they desired. Evidence further indicated that the so-called shark robot is deployed to take a player's money when the player is winning too much. Comfort robot is used to give them a little win to keep them going if they were on a losing streak The evidence presented in the trial shows AviaGames employees knew what they were doing was wrong. Internal e-mails highlighted, and I quote, "On a certain level, it can be said that bad money drives out good money." And that "The Skillz listed company will not dare to use bots." "No wonder their stock is down." AviaGames' documents showed that even the most senior members of AviaGames' finance team were unsure how to attribute revenue coming from these bots. We believe this evidence is damning, and is now part of the public record. But perhaps most concerning for our industry, as I address you today, is that AviaGames is still operating as normal in the app stores. They are still using bots this very second to take consumers' hard-earned money. AviaGames is not the only company we understand who's using bots in this way, which is why we will do everything in our power to help stop these dishonest practices. While our settlement is in the interest of our shareholders, the $80 million is just a drop in the bucket in comparison to the magnitude of the fraud we believe is being perpetrated on American consumers daily. Winning this first case was a big milestone, but we're far from dominating our fight to uphold fair play and protect consumers from what we believe is fraudulent inducement, misrepresentation and the outright theft of billions of hard-earned dollars. We're 100% committed to this effort and believe that, in addition to the trial verdict already won and subsequent settlement, we will prevail in similar circumstances in the future, while at the same time eliminating bad actors from the gaming industry. In addition to AviaGames, we're in the early stages of the lawsuit we filed in March against the Papaya alleging fraudulent use of bots. We also note that class-action lawsuits have already been filed against AviaGames and Papaya. We're hopeful that the government authorities, if they're listening out there, will take note of Skillz' progress in identifying fraudulent use of bots in this industry and take action to protect consumers. As we then uncover proof of fraudulent use of bots at any company in this industry, we intend to initiate additional actions to help protect both our company, our industry and our consumers. Our goal has been to reduce competition, but rather to ensure a level playing field where all companies in our industry maintain the same level of commitment to providing a transparent and fair player experience. Skillz will continue to combat the deceptive usage of bots until systemic fraud in our industry is eliminated. Creating a better future in gaming is good for consumers, our industry as well as for Skillz. Since we're the leading company that doesn't engage in consumer bot fraud, we anticipate the lamination of this practice will dramatically change LTV to CAC to our benefit, which would greatly accelerate the turnaround of our business. It's also important to note that our expectations for achieving positive adjusted EBITDA by late this year are not contingent on our legal activities. Our path to achieving this goal is in our control, and will be determined by the success of our turnaround initiatives. Turning now to the business performance in Q1. Progress continues to be made on our 4 key pillars for returning Skillz to consistent top line growth and positive adjusted EBITDA, enhancing our platform to improve customer and developer engagement retention, up-leveling the organization, go-to-market initiatives and positioning Skillz for a path to profitability. With that said, we have some near-term challenges in Q1, which masked some of the progress. We know the progress on our turnaround initiatives will take time, and it won't always be linear every quarter, particularly in a period such as Q1, where we implemented several initiatives. That said, our ability to make further progress in improving retention, engagement, monetization and increasing our audience was not optimized in Q1. This is evident in our paying users for the quarter, with paying MAU declining to 121,000 in Q1 2024 from 137,000 in Q4 2023. While this rate of sequential decline is significantly less than the sequential rate of decline from Q3 2023 to Q4 2023, we expect it to perform better than we did. In Q1, we saw issues with new customer onboarding. And while we quickly took several actions, these actions did not fix the onboarding issues enough to benefit our performance in Q1. We continue to address new player onboarding issues and believe that, as of late April, we've implemented the necessary changes to improve onboarding of new customers and get us back on track to execute on our improvement initiatives. While our fixes to onboarding issues are still in the early stages, the data we have so far indicates our audience decline has slowed. At this time, we do not believe the onboarding issues and our execution in Q1 will stop Skillz from being adjusted EBITDA positive in Q4 2024. At the same time, we continue to do a good job with expense management, with Q1 2024 OpEx in line with Q4 2023, excluding Q4 onetime accrual reversals. Our adjusted EBITDA loss again improved on a year-over-year basis. Our focus remains on optimizing CAC and growing LTV. And when we feel we're at the right levels for those metrics, our intent is to refocus on scaling traffic. In Q1, we're trending towards a 6-month payback period on our user acquisition spend. We achieved this through both reducing use acquisition spend, while also being focused on spending in the best channels. We're beginning to focus on scaling in areas where we see good returns. As we execute on our turnaround initiatives, we continue to believe our unique platform can generate significant returns for our shareholders. With that baseline of expectations, as I think about the first of our 4 key pillars, enhancing our platform to improve customer developer engagement retention, the first quarter reflected some ongoing progress despite our uneven execution. A key initiative for this is new product pipeline we have in place. New updates or features introduced since our 4Q call include Instant Match, which we introduced in Q4 and which we continue to refine to improve performance, including by encouraging players to play and match templates one tier higher. In addition, at GDC, we previewed an exciting new feature, which received a strong response, Live Brackets. We believe Live Brackets, which is planned to launch on our games later this year, will be a great retention engagement vehicle to help drive new players to the platform. We also continue to refine single sign-on, which is improving the early user experience. As you look over the balance of 2024, we intend to build on the momentum in our pipeline of new features. Our best and most active players are our VIPs, and we continue to focus on improving their experience. In Q1, we introduced VIP-exclusive cash events on 2 of our most popular games with encouraging participation, and we'll continue to host these events going forward. Overall, our VIP programming initiatives helped maintain revenue of these players from Q4 to Q1, also driving an increase in GLP AI. We also continued to enhance our live ops capabilities, which allowed us to look at trends in real time and initiate offers to drive engagement and monetization. We expect this will be particularly beneficial to our VIP initiatives. For our second pillar, up-leveling the organization. In Q1, we continued to optimize our product development, marketing, data and analytics resources. And as we discussed in our Q4 call, we've strengthened our finance team with the addition of our new CFO, a new controller and a new head of FP&A. The move into our new Las Vegas headquarters in January continues to foster a greater level of collaboration, accountability and idea generation. Across the board, I can sense a greater sense of optimism from our team for the goals we want to achieve in the near and long term. Reflecting the benefits of the culture and collaboration we have established by being together in one location will continue to reduce our reliance on expense of third-party contractors and remote workforce, with that work being absorbed by our Las Vegas and Bangalore-based teams. Moving on to our third pillar, our go-to-market. UA spend in Q1 was consistent with Q4 levels and remains at our lowest level since 2018 and fairly stable, approaching a 6-month payback. In Q2, our focus will turn towards scaling spend to facilitate growth as we continue to focus on optimizing UA spend. We continue to spend through Aarki, which provides us with better pricing, pricing transparency and keeps the margin within the Skillz family. Going forward, we'll continue to focus on spending in the areas that work well for us to drive profitable growth, while maintaining our financial discipline on UA spend. We are continuing to focus on incubating games that are difficult for companies engaging in bot fraud to replicate and to deliver a payback period within our return time line. The revised share agreements we've discussed previously will continue to open up new opportunities in this area, and we're beginning to see developers to build games for specific high-value, in-demand genres. We'll complement these actions with prioritizing investment in user acquisition to scale the user base. Finally, I'll talk a little bit about our fourth pillar, which is demonstrating a clear path to profitability. Despite the onboarding issues I highlighted earlier, the impact in Q1 performance, I'm still encouraged by the progress we've achieved to become profitable. We remain optimistic that we're on pace to achieve our goal of generating positive adjusted EBITDA on a run rate basis in Q4 this year. Our adjusted EBITDA loss was negative $18 million in Q1 2024, and excluding legal expenses related to lawsuits, adjusted EBITDA was negative $14 million. This compares to negative $21 million in Q1 2023. Operating cash flow in Q1 was negative $4 million. Excluding the increase in accounts payable in Q1, our operating cash flow was negative $14 million, in line with adjusted EBITDA. We ended Q1 with cash and cash equivalents of $301 million. And cash balance as of the end of Q1 does not include the $50 million received in April from Avia. Given this cash position, our continued improvements in our monthly operating cash burn, we have significant runway to return our business to sustainable profitable growth. I want to reiterate something I highlighted on our Q4 call and then in our view, our current valuation gives no weight to the value of our operating platform, the progress we've made to date on our turnaround plan and our trajectory to generate a positive adjusted EBITDA run rate by late this year. In closing, even with the new customer onboarding setback in Q1, we remain cautiously optimistic that our actions undertaken to date are positioning us to return to profitable growth. We know that we still have significant work ahead of us, but we're confident that we're on the right path with the execution against our 4 strategic pillars. And with that, I'll turn it over to Gaetano.