Thank you, and good afternoon to everyone. Throughout the third quarter, we made continued progress on the four strategic pillars we laid out last year that we expect to return Skillz to generating consistent top line growth, cash flow. These four pillars are: first, enhancing our platform to improve customer and developer engagement and retention; second, upleveling our organization; third, improving our go-to-market efficiency; and forth, demonstrating a clear path to profitability. I want to level set expectations because more progress needs to be achieved ahead in order for us to fully achieve our business turnaround objectives. As an example, our traffic levels continue to lag where we want them to be. Paying monthly active users was 168,000 in Q3 compared to 200,000 in Q2. Ultimately, we still have more work ahead to grow Skillz platform to generate consistent, profitable growth and enhance shareholder value. Our near-term focus has been to improve our user economics before focusing on growing traffic for the sake of growth. We have been focusing on reducing customer acquisition costs and on growing LTV by improving our product experience to drive higher engagement. Once we reach our target of a sustained six month payback period, we'll shift focus to growing traffic. Beyond the project experience itself, we're working on our VIP program to ensure our most valuable players are recognized, rewarded, and retained. We've built a unique platform, and if we prioritize continuing to improve retention, while maintaining healthy user economics, we can generate significant returns for our shareholders. Let me turn to a brief review of our third quarter progress and Q4 to-date before I turn the call to Jason for a review of financials. I'll begin with some of the highlights of our efforts to enhance our platform to improve customer and developer engagement and retention. As we discussed on our Q2 call, our product team is developing a new feature pipeline that is driving higher customer attention, engagement, and monetization. To this end, we introduced two new product features in Q3, daily challenges and progressive leagues, which have now been rolled out to games that account for the majority of our revenue. When we introduce new features, we're targeting a 10% or greater improvement in retention, engagement, or monetization. And I'm pleased to share that the two new features accomplish this goal in Q3. For Q4, we expect to roll out two to three new features, and then we'll look to extend that momentum into 2024. It's truly exciting to see the platform launching new, meaningful features for players. Turning to our second pillar, upleveling our organization. Our focus on performance, ownership, and accountability is making a tangible difference in productivity as evidenced by the new and creative features of our product and engineering organizations that have been built this past quarter, as well as the lineup of new product features for Q4 in 2024. In Q3, we filled key roles that we expect will significantly benefit our company and include roles such as Vice President of Consumer, Head of Developer Product, and Head of Mobile Engineering. We're also making progress with transitioning away from our dependence on contract labor to full-time permanent employees that are committed to Skillz mission. While we still have work to do, we've made measured progress with putting the right people in the right roles while bringing our newer employees fully up to speed with those strategic priorities. In this respect, we expect our upcoming move into our new Las Vegas headquarters will further enhance collaboration, productivity, and accountability across the organization. Moving on to our third pillar, our go-to market. Our Q3 user acquisition cost was the lowest in 2020. We're on track to achieve a payback period of six months in the next few quarters. This will position Skillz as having well above the industry average payback period for companies in the mobile gaming market. Moreover, in Q3, we launched our highest number of prize-enabled games since Q2 of last year. So that's the highest since we started turning around our business. This reflects the changes we made in Q2 to relaunch our developer revenue share agreement. To remind listeners, we now share revenue based on entry fees as opposed to a percentage of profits, which is much easier for developers to understand and calculate in real time. To this change, several of our biggest developers introduced new games in Q3. Developers such as Big Run Studios and Tether Studios release new content for the first time in several quarters and are re-engaged in growing the platform. Beyond getting our developer community to launch more content, we're also improving the transparency and monitoring of games that are candidates under our Skillz publishing model. As we finish improving user economics and transition to growing traffic as our top priority, we'll look to grow new titles beyond the existing core library. We'll tightly monitor the game-level economics by channel to ensure that every dollar spent generates an attractive return on investment. Before we move to discuss our fourth pillar of moving the company to profitability. I wanted to revisit a topic that we discussed on our Q2 call. Critical to the customer and developer engagement in our industry is addressing the disruptive use of bots to defraud players of their winnings, which has become prevalent across our industry. I want to expand on this topic now as it's essential to ensuring the future of our industry. To be clear, our industry cannot exist without ensuring players are not deceived by box as this attacks the very essence a fair and meaningful competition. Skillz proprietary platform fairly matches players against other real players. You always play humans when you play on Skillz. This is not the case with all companies in our market. Preserve fairness in the industry we've created, we have deployed a meaningful amount of resources to combat this deception. An example of this is the lawsuit we filed alongside Big Run studios against AVAGames as it's evident to us and big run that AVAGames uses bots. This is a company that is committed consumer fraud to date amounts to over $1 billion. Their deceptive use of bots means the games on their platform or rig pure and simple. They're stealing money from players that don't know they're playing against the bot and believe they're playing against another human opponent. Despite clear evidence to the contrary, AVAGames continues to publicly state that they do not eat bots and continues to entice consumers based on a false promise of fairness. I want to thank the news outlets in the past months that have already covered this fraud in our industry, and I'd encourage everyone on this call to read the press coverage. We know there are other companies in our industry who use bots and that makes them justice corrupt as AVAGames, and we will continue our efforts to expose those practices. This year, our legal spend will approximately amount to $18 million. And while it certainly impacts our near-term operating results and cash burn, we know that widening this industry of these deceptive practices is the only path forward for the industry. Since we're the leading company that created this industry, and we don't engage in bots. We have to fight this. We anticipate the elimination of this practice to dramatically change the future of the industry. Absent our actions consumers who engage in skill-based games will continue to be deceived, and this industry would eventually lose the public's trust. It's absolutely critical for both players and developers that 100% of the industry meets the highest level of trust for consumers. Now I will discuss the fight for fairness, let me talk a little bit about our fourth pillar, which is demonstrating a clear path to profitability. Jason will review the details of our Q3 results in a moment, but I'm encouraged by the progress we've achieved to become profitable. This provides me with cautious optimism that we're on pace to generate quarterly sequential top line growth in 2024 and achieve our goal of generating positive adjusted EBITDA on a run rate basis by the end of next year. In Q3, we continued to improve our cash management as our operating cash burn was $18.5 million, and our total cash burn, including onetime items came to approximately $21 million. Given our net cash position of approximately $210 million in quarter-over-quarter improvements of our operating cash burn, we have a significant runway to return our business to sustainable high-velocity profitable growth. In closing, while real progress has been made. I hope it's evident that we're well aware that we have much work to do. The Skillz Board, management team and the entire organization remains firmly dedicated to successfully executing on our four pillars and creating a strong foundation to create value for our shareholders. And with that, I'll turn it over to Jason.