Thank you, Lorne, and I'll give a little bit more color on the individual business segments and some perspective on the second half of 2024 and the drivers for the business going into 2025. The Interactive segment continued its strong growth trajectory and increasing revenue by 40% year-over-year and 6% adjusted EBITDA growth year-over-year and sequential quarter-over-quarter growth in revenue of 16% and adjusted EBITDA growth of 39%, showing the operating leverage that exists in this segment of the business. The momentum is carried through with July being our highest revenue in history and the first week of August, actually being the highest individual revenue, we've ever recorded. There are several factors that are leading to this performance, including a great content road map with consistent delivery of high-quality games, the addition of key customers, end markets, and our ability to gain market share in mature markets like the U.K. So let me give some examples of what I'm talking about. We introduced 40% more gains in Q2 versus Q1 with many exclusive games with key customers in the quarter. We launched Fan Duel in Connecticut and now serve 100% of that market and have added fanatics and parks in key states and serve above 90% of customers in the three biggest markets of New Jersey, Pennsylvania, and Michigan, and we expect to go live in both West Virginia and Delaware before the end of the year. We reached 8% market share for slots in the U.K., the highest we've ever been and quadruple what we were just several years ago, and grew our blended share of table games and slots in the U.K. from 5.4% a year ago to 7% in Q2, representing 30% growth in a very mature market. The largest component of this increase is due to the success of our content across the plumber group. We've also recently introduced our first progressive game in the North America market with Rush Street and expect to roll out more of our content in this key game mechanic to all of our customers in the North American market. We're encouraged by the performance of this segment, but still see plenty of runway for growth opportunities, both in product innovation and performance and key new geographies like Brazil and South Africa. So let's talk about hybrid dealer. So hybrid dealer, which we'll report in the Interactive segment is really starting to hit its stride after its full launch in New Jersey in Q1. In New Jersey, the monthly turnover has doubled since going live and the number of active players has increased more than 50% in that period, and repeat players is the highest we've seen since launch. We think that proves that this product appeals across a broad spectrum of the player base and is sticky and BetMGM has been great in supporting this with marketing and great placement on the site. We went live with our second state with BetMGM in Michigan, and although it's still early days, the results have been terrific. We're seeing active players and turnover in Michigan that's significantly higher than what we saw in New Jersey, and the average stakes are 40% larger in Michigan than what we're seeing in New Jersey. Interestingly, we're seeing increased play over time with Bona City, whereas most slot games tend to drop off after launch and over time. We've said it's early days in both markets, but we're very encouraged by the results we are seeing. As we've discussed on previous calls, we fully expect Roulette to be even more successful than our wheel games, and we'll be launching multiple versions of this game to customers in North America and the U.K., and the rest of the world over the next couple of quarters. We launched a generic roulette game, a double zero roulette game, a bespoke branded roulette game and an area we're super excited about with some [unique side] be games that only can be created through the hybrid dealer technology we deploy. We expect that the rest of 2024 will be about getting these customers and products live and believe that this part of the Interactive segment will be a meaningful contributor to the Company in 2025. The other segment of our digital business, Virtual Sports continued to see some headwinds primarily with our largest customer and delays in going live with some other customers with some of our latest content, including the NBA and NFL. We plan to have these products in a number of customers throughout Q3 and Q4 and in the North America and U.K. and Brazil markets and expect that to improve performance in the second half of the year versus the first half of the year in terms of both revenue and EBITDA contribution. We recently launched our eSports virtual game with Betano and have seen very positive uptake with turnover approaching the same levels that we would see on a single stream of soccer. We plan to roll this out to additional markets and see this as a potential new source of attracting a different type of player than perhaps we've seen in the past. We remain bullish on Virtual Sports even with this small dip in performance. Moving over to the land-based businesses. So the Gaming segment included two significant events in Q2 with the signing of a new service agreement with our long-term partner, Evoque, formerly William Hill. We'll be installing approximately 5,000 Vantage terminals across their betting shops in the U.K. starting in Q4 and expect to complete the install by April of 2025. We believe that the combination of the new deal structure as well as the performance uplift we've seen from Vantage terminals being deployed and our other two largest customers in the U.K. will improve this segment of the business in a meaningful way in 2025. Second big event was the successful completion of a rigid performance-based evaluation of 150 terminals with Alberta, so AGLC in Canada that converted into a sale in the quarter. This is our second Canadian province, and we think validates our competitive position in G2S markets and we expect the AGLC to be a meaningful customer going forward. We also have seen our performance with our installed base of customers in Illinois indexing at the highest levels since we went live there. We believe that's in large part due to the new content we have deployed in that market, and it validates our view that a subscription-based content deployment strategy on a recurring basis is key to sustainable growth in VLT markets. Finally, we're in final discussions with OPAP, our large customer in Greece, to replace some of our original cabinets with Vantage cabinets as well as a newly developed [slan top] cabinet. The leisure segment is in the midst of their large seasonal period, particularly in the holiday parks part of the business. We're seeing a mix of performance across the segment with some of the customers over-performing and some facing headwinds, but with strong bookings in August and September. We're rolling out more advantaged terminals to the pub sector of the business, and this cabinet is proving to be the highest performer in pubs just as it has been in the betting shop business. Moving over a little bit to the cost side in terms of operating efficiencies and cost reductions that we discussed in our first quarter call, we continue to make good progress towards improving our margins. We've completed plans to move fully to outsourced manufacturing, and we'll be shutting down our facility in Wales by the end of the year with annualized savings of approximately $3 million and are also consolidating our logistics facilities into a shared facility with our contract manufacturer close to our operating headquarters in the Midlands and the U.K., which we expect to generate meaningful savings. Lastly, we've leveraged our purchase power and a number of areas to reduce costs across the business. Overall, we saw very good momentum in the second quarter from Q1 with EBITDA performance across the business, up by 57%, and we're excited about some of the initiatives that are being deployed in the second half of the year, particularly in interactive, including hybrid dealer. And obviously, with William Hill that we think will benefit not only H2, but moving strongly into 2025. So, with that, I'll now hand it back to Lorne for final remarks before opening up to Q&A.