Thank you, Brooks, and good morning, all. So as normal, I'll give an overview of the financials. One area where comparability has helped in this quarter's analysis versus the prior period exchange rates. So while the pound to dollar rate was a little lower at 1.25 this year versus 1.26 in 2022, this gap is much smaller than it has been in previous quarters. So for consistency with prior quarters, I used the functional currency pound variance on explaining movements. It's also worth noting that given where the rate currently is and where it was last year in the third quarter, we expect in Q3, the FX will become a tailwind. So we [indiscernible] that complexity around the variances, but we gained one with low-margin hardware sales. If you remember, these are in relation to an estate refresh in the U.K. as the Vantage terminals replace [Eclipse] terminals, which have been out for about 10 years now. Historically, we have CapEx these, either some or all of them, but now I have an agreement from our large customers that they will do so broadly at cost. However, as we are selling terminals, the revenue needs to be booked as does the cost of sale, positively distorting revenue growth and negatively distorting EBITDA margins. So in this analysis and the earnings release, we've tried to provide the clarity so you can see the results including and excluding these sales. And as the rollout will likely continue into the fourth quarter, this will be relevant for the rest of the year. So looking at the numbers, overall, revenue grew 13%, including these low-margin sales and 7% excluding them. As has already been mentioned, Interactive revenue grew at 28% and Virtual Sports grew 8%, with the latter coming up in its too comparatives. In the land-based business, gaming revenue was up 24%, including these low-margin sales and 6% excluding them. It's also pleasing to be reporting that Leisure has returned to top line revenue growth, growing 2% compared to a decline in the first quarter year-on-year of 4%. At an adjusted EBITDA level, we grew 1%, which is clearly a smaller growth rate than we've been seeing recently. So it's worth giving some color here. As Lorne has mentioned, we have a phasing difference with the order to change, which causes a 3% impact on growth rates. In addition, in the prior year, the nature of hardware sales in gaming were higher margin as casino terminals don't carry an ongoing revenue for content. We've spoken many times over the years about how these type of sales peak and trough through quarters, and this happens to be a quarter when they were low and the comparative period was high. The other big area of impact is wage inflation, particularly in the leisure segment, which is the biggest at costs. Costs are rising faster than revenues is not a trend that can continue, nor do we expect it to, based on what we can see based on the combination of cost reduction measures as well as revenue growth drivers that Brooks spoke about. Notwithstanding that overall EBITDA growth for the company was below longer-term trends. It's worth pointing out that both Interactive and Virtual Sports grew double-digit rates at 28% and 11%, respectively. Further down the income statement, depreciation and amortization was up 5% or $0.5 million, but this excludes an after period adjustment from Q1 of $0.6 million. So excluding this was broadly in line. You may have seen in the earnings release that we have revised the prior year numbers for this chart based on software assets being amortized earlier than initially recorded. For the avoidance of doubt, this revision does not impact revenue, adjusted EBITDA, CapEx or cash flows. There were no exceptional SG&A charges in the period, but the interest line to show an increase of $1.3 million year-on-year. To be clear, this is not reflective of increased borrowings or the cost of borrowings as our rate is fixed at 7.875% until the middle of 2026, but instead reflects ForEx differences on cash balances and mark-to-market movements on FX hedges. So turning the attention to the balance sheet. CapEx in the quarter was $10.6 million, down from $11.1 million in the same quarter last year and from $11.6 million in the first quarter of this year. We finished the quarter with $42 million of cash, which gives us a net leverage of [indiscernible] and looking at the last 12-month EBITDA on a functional currency basis. On capital allocation, you'll have seen we only purchased a nominal amount of stock in the quarter, but still have just under $15 million of this facility available and are constantly evaluating both stock and debt repurchases. And finally, while we are working to try and file the 10-Q today, this may end up not being possible given the revisions to amortization. If this isn't possible, we'll add details later today with KPI information usually one in the [Q] in the form of an updated investor presentation and expect the [Q] to follow shortly after. So with that, I'll now hand back to Lorne for any closing remarks before opening up to Q&A.