Okay, thank you, Lorne, and thanks to all of you for joining the third quarter call. And as I usually do, I'll try to add some color and detail to Lorne's overarching comments to give some further clarity on the business progress as we see it and what we're working on in terms of future developments. Certainly echo Lorne's statement about the efforts put forth by both Marilyn and the entire finance team on the accounting work it's done to take us to get to today and frankly, want to give thanks to the whole Inspired team who has endured this process along with other challenges, including the hack to our IT systems and the recovery from that in such a professional way. As we've mentioned in the press release, the hack will have penalized us by approximately 2 million primarily through the reduction in our ability to deliver games, the slowdown in integrations and other productivity reductions. Good news is we feel like the future is bright for Inspired and that's what the team and I are laser focused on. First, let me give you some details on the Virtual Sports business alongside Lorne's comments. I agree completely that it is an amazing business with all the characteristics Lorne mentioned. But the most important of which is the fact that I feel like we're in the first quarter of the game in this business. The main drivers of the growth in the business are new products, licensed products and new geographies. And we're in the very early stages in each of those categories. We've launched the NFL license game with our largest customer, and we're seeing exactly what we hoped with the NFL game growing in revenue weekly without cannibalizing our existing NFL Alumni game. First half of '24, we'll see the game launched across additional North American operators like BetMGM and Rush Street. And we hope to add other operators as we go through the year. And we're also seeing more interest from European and Latin American operators to this product. And we'll be rolling it out to these customers also over the course of '24. As always, it takes some time to do the integrations and coordinate promotions with operators, particularly in some of the newer virtual sports markets like North America. But we are more confident than ever, that there's a robust market for this product, and that licensed brands will drive incremental play. We are very excited to have signed a license with the NBA as well. And it will be our first, but certainly not our last foray into the archived version of virtual sports wherein footage of previous NBA games will be constructed into a virtual sports format. And we're confident that this will resonate with the vast NBA worldwide brand and many of the markets we serve. We expect to launch this product in the second quarter of 2024, with our large customer in Greece, who have 3,000 -- approximately 3,000 retail locations as well as a major online presence. And we're already working with them OPAP and the NBA, to do a major marketing and promotion launch for this product. And importantly, it will be an incremental channel not replace an existing virtual channel in Greece. We're also down the path on our hockey game, as we've talked about in the past and hope to launch that also in 2024. And expect that will be a very popular new game in key markets like the U.S., Canada and Nordic and Eastern European areas. So clearly you can tell we're very bullish on both licensed brands like the NFL and NBA, and the new product supporting these that we'll be rolling out this year. In terms of additional geographies besides North America, that's, as I said, in the very early stages, we're obviously incredibly excited about the opportunity we see in Latin America and particularly in Brazil. We're fortunate to have Virtual Sports specifically included in the recent sports betting law that passed in Brazil. And we've been working in that market and advance for months to help build interest and our unique offerings. As most of you will know, soccer or football, depending on where you're from, is the biggest virtual sport for Inspired and represents more than 75% of our business currently, and Brazil is an incredibly passionate population and when it comes to this sport. And as we've seen in other markets like Greece, Italy, Turkey and Morocco, having a passionate fan base for a sport is a great precursor for the success of virtual sports in that market. So we'll have a team down in Brazil actually next week for several meetings with operators and we believe that Brazil will be a market for our products, including our gaming alongside Virtual Sports that will be much like our other key markets of U.K., North America, Greece and Italy [ph] that will be very strong for our digital businesses. As Lorne mentioned in his remarks, it's not out of the ordinary for business segment that has seen the growth that we've seen out of Virtual Sports to experience a period of moderating growth, and ours was exacerbated by the change in policy by our biggest customer with their players. But we are confident that the strategy of additional licensed sports in either new or newly launched territories will propel sustainable growth for this segment going forward. Moving on to the Interactive segment of the digital business, as shown, as Lorne mentioned, incredible growth throughout 2023, with revenue growth in the third quarter of 38%, and this segment really continues to click on all cylinders. This is a result of improved games and quantity of games released alongside dedicated account management to ensure that our games are positioned appropriately on our operator sites. We have a roadmap of content in the first half of '24 that frankly looks like the strongest roadmap we've ever had for all of our key markets, including U.K., North America, Greece, Italy and going forward in Latin America, and specifically Brazil. Additionally, we're in the process of building our next game studio, whose primary focus will be bespoke content for the North American market. To date, we supported the North American market from our U.K studios. And considering that we've had some very strong results, but we see new states coming on in iGaming and new opportunities in our retail business in North America and think a dedicated studio will accelerate our online retail growth in this key market. Our omni-channel strategy has been validated in the U.K and Greece in particular, as we leverage our retail game content alongside our online content. And we're gaining share in each of those markets and we'll be looking to replicate that success in North America. Many of you will have seen the recent announcement about the stakes limits in the U.K being adjusted to ₤2 for those under 25 years old, and ₤5 for those over 25 years old. We've been an active participant in these discussions and are fully prepared for this outcome that will start in the fall, we expect it to have a very modest impact. And our game designers have been planning for this for a long time. And frankly, we feel that this is probably a good thing for the market long-term. Many of you will have seen a product that we introduced at G2E, a revolutionary product, frankly, that we call Hybrid Dealer. And we recently showed it even more extensively at ICE in London. So we've now soft launched that with BetMGM and have worked through all the technical and regulatory steps alongside them. And they are planning a big marketing push now that the Super Bowl is behind them. And we look forward to reporting on that in future calls. We also expect to go live with Roulette in the second quarter of '24 and expect that this will be the larger of the product segments and will apply to a broader set of our customer base. Our booth at ICE was filled with operators wanting to see this product and our pipeline of potential customers is extremely full. And we'll be working throughout 2024 to be delivering this product segment to as many key operator customers as possible. Overall, we feel like we've positioned the digital segments of our business as Lorne about, for continuing along this great growth trajectory. Moving over to the retail businesses, whose characteristics are also in our lower growth and stable businesses with recurring revenue streams, based largely on our participation in the cashbox. But we also have a component of one-time sales in that business that can move from quarter-to-quarter impacting performance when looking at the narrow lens of one quarter and that's what we saw in Q3 of '23 with some sales moving into the fourth quarter. The biggest news in these businesses is the phenomenal success of the Vantage cabinet and that we are much further down the road in the replacement and asset light strategy we're driving in these segments. We've completed the full installation of Vantage cabinets in both that Betfred and Paddy Power shops and the Vantage cabinet continues to produce an uplift of close to -- excuse me, 11% for these operators over the cabinets they replaced. We've now installed over 1,200 Vantage cabinets in our pubs business, which represents about 19% of our state. And we're seeing actually a greater uplift with daily cashbox in the pubs segment up 21% versus the machines they replaced. We're now starting to place these cabinets in other venues such as AGCs, Motorway Services, and Bingo venues. On the sales front, in North America, we've seen improved performance in our terminals in Illinois with a brand new game pack that's proving to be very successful. And we're working with several key prospects in the Canadian market and we look to report on that in future quarters. As Lorne mentioned, we certainly have some cost pressures in the holiday park segment of the leisure business, that we have plans to mitigate and are working diligently across the entire business to find economies and efficiency improvements to run our business segments more profitably, and we'll report on that progress on that front in subsequent quarters. So even though we haven't had formal calls due to the restatement, we've obviously been very hard work building what we think is a growing, diverse and profitable business. So with that, I'll hand it back over to Lorne, for any closing remarks before we open up to Q&A.