Good afternoon, and welcome to Funko’s Conference Call to Discuss Financial Results for the Fourth Quarter 2018. At this time, all participants are in a listen-only mode. Later, we will conduct a question-and-answer session and instructions will follow at that time.
Please be advised that the reproduction of this call in whole or in part is not permitted without written authorization from the company. As a reminder, this call is being recorded. On the call today from management are Brian Mariotti, Chief Executive Officer, Andrew Perlmutter, President, and Russell Nickel, Chief Financial Officer.
I will now turn the call over to Mr. Nickel to get things started. Please go ahead, sir..
Thank you, and good afternoon. A press release covering the company’s fourth quarter and full year 2018 financial results was issued this afternoon and a copy of that press release can be found in the investor relations section of the company’s website.
Management’s remarks on this call may contain forward-looking statements within the meaning of the Private Securities Litigation Reform Act of 1995.
These may include statements regarding our business goals, plans, abilities and opportunities, industry and customer trends, growth, momentum, and investment initiatives, expectations regarding collaboration and license relationships, consumer engagement and brand awareness, acquisitions and related expenses, and anticipated financial performance.
Actual results may differ materially from those indicated by these forward-looking statements as a result of various important factors, including those discussed in the risk factors section of our form 10-Q for the third quarter 2018 and our other filings with the SEC.
Any forward-looking statements made on this call represent our views only as of today and we undertake no obligation to update them.
Please note that we will be referring to certain non-GAAP financial measures on today’s call such as EBITDA, adjusted EBITDA, adjusted EBITDA margin, adjusted pro forma net income, adjusted pro forma earnings per diluted share and net debt, which we believe may be important to investors to assess our operating performance.
Reconciliations of non-GAAP financial measures to the most directly comparable GAAP financial measures are included in our earnings release and in the Investors Relations section on our website at funko.com.
We have also prepared a visual presentation that investors can consult to follow along with this discussion and it can be accessed in the Investor Relations section of our website. I will now turn the call over to Brian..
Episode IX. In TV, we have new seasons of Game of Thrones, Stranger Things, and Rick and Morty. And in the video game area, we have a full year of Fortnite in 2019 as well as Kingdom Hearts and the continued strength of Overwatch. We’re also seeing great traction with sports and music as a part of our offering.
Among the new products we released just before Toy Fair in New York, the top sellers in Amazon presales were BTS and Post Malone and Michael Jordan and LeBron James Special Edition Pop! Vinyl.
Since Funko curates a large portion of retail programs in some of the top retailers around the world, our ability to create programs with many different types of products is an opportunity we did enjoy a few years back. Retailers look to us to help create demand and drive traffic by giving us expanded placement with different product categories.
This position is a significant reason why we’ve been able to drive our high sales growth and why we’re excited about the opportunities in front of us. In summary, we had a great year and a terrific fourth quarter.
Our strong performance in Q4 and the full year validates the power of the Funko brand and the market we believe we have created and continue to expand. We expect the investments we are making to improve our operations and enlarge the market to payoff nicely in 2019 and beyond.
Before I end, I want to thank our entire team, licensers, retail partners for their continued support that has contributed to our success to date and will drive our success going forward. As always, a special thanks to our amazing engaging fan base, whose passion and excitement is what it motivates us every day.
With that, I will now turn the call over to Andrew Perlmutter, our President.
Andrew?.
Infinity War, Marvel Studios 10th Anniversary, Stranger Things, Overwatch, Star Wars Classic, Mickey Mouse, Dragon Ball Z, and The Nightmare Before Christmas.
The fact that Fortnite, which the Washington Post called "the biggest pop culture phenomenon of 2018" accounted for only 12% of our Q4 sales and 5% for the year, showcases how Funko is like an index fund of pop culture. The property is important, but it’s just one of many in our portfolio.
Evergreen properties accounted for about 46% of our sales in Q4 and 47% for the full year. Again, this shows that we’re not reliant on a small number of hits, nor are we reliant on only new content. As we say, everyone is a fan of something. And as we expand our offering, we expect to attract new fans into the Funko-verse.
Since our founding in 1998, the backbone of our sales has been our figure business and we continue to see strong growth in that category, even as we continue to expand into new categories. Gross sales of figures overall including Pop! Vinyl were up 38% for the fourth quarter and 33% for the year, right in line with our overall top line growth.
For the year, figures accounted for 82% of total sales, the same as in 2017. Our figure line or platform, Pop! Vinyl, is in its ninth year and was up 48% in the fourth quarter and almost 39% for the year.
Our gross sales of other products grew 37% for both the quarter and the year with our fastest-growing categories outside of figures being apparel, bags, wallets, and accessories, all of which grew faster in 2018 than our total sales. Funko’s customer diversification continues to be one of our key strengths.
No single customer accounted for more than 9% of our total sales in either Q4 or the full year. On the digital side, we continued to grow third party e-commerce sales at a substantial rate, which supports the facts that our products resonate online.
Our third-party e-comm sales were up 31% during the fourth quarter compared to last year and accounted for 17% of our total sales. For the full year, e-commerce sales were up nearly 45% and accounted for 15% of our total sales. As we continue to improve and grow our B2C business, we expect to see some gains in 2019.
Ultimately, our goal is to make our products available and accessible wherever and whenever our fans want them.
As part of the company’s strategy to make our products and accessible and build out our customer experience, we are excited that we have redesigned our Beta App and will be relaunching it with the most update Funko products past and present. This mobile app was developed in response to our fans’ feedback.
It brings tools to the community so they can explore the most extensive Funko catalog of products, track their collections, and find which retail partners carry the items they’re searching for. We expect this redesigned app to launch in the next few months.
To start 2019, Funko has already had a busy tradeshow season, attending Toy Fairs in Hong Kong, London, Nuremberg, and New York. We leveraged these events to announce new products, create points of engagement with our fans, and meet with retail partners.
As we announced over 150 new products at the start of Toy Fair, many of those products quickly rose to the top of the best-selling lists in Amazon’s toys and games action figure category. As we said, we also use these shows to engage with our fans.
Over the four days of Toy Fair, we had over 4 million engagements and made over 70 million fan impressions on social media. As we continue to strengthen our brand globally, we are also continuing to expand our social media reach and the following.
At the end of 2018, we had over 3.5 million followers across Facebook, Twitter, Instagram, and YouTube and on YouTube, our videos amassed over 100 million views. Before I turn the call over to Russell, let me say a few words about our recently announced acquisition of Forrest-Pruzan Creative.
Forrest-Pruzan is one of the board game industry’s most experienced and highly respected design and development groups. Their business has historically been designing games that are licensed to other companies such as Hasbro, Mattel, Spin Master, Ravensburger, and Asmodee, just to name a few.
FPC design and partnered with Ravensburger to publish Villainous, which won the 2018 Game of the Year Award, the highest award a game can receive within our industry. Forrest-Pruzan’s revenue has traditionally been driven off licensing royalties with their publishing partners.
FPC owns the underlying design and has over 500 designs in their current catalog. Going forward, we will be developing games under the Funko Games brand and have access to this catalog of game designs. Our focus in the near-term will be to bring the Pop! brand to the board game aisle, but our plan is to broaden the offering over time.
The board game category is substantially larger than the action figure category. With over 20 years of board game experience, the former FPC team will lead the charge into this completely new stream of revenue for Funko.
With this acquisition, Funko games will bring board gamers into the Funko verse where they will discover the broad offering of other products that we have.
We believe that aligning this new category and combining it with our expertise in pop culture and the diversity of 1,100 licenses and properties further solidifies our position as the leading pop culture solution for licensers, retailers, and consumers.
We deliver pop culture to our fans and board games, as another avenue in which people can experience their favorite properties. We see this as the perfect fit. While I’m excited about this move, we don’t expect it to have a material impact on top or bottom line results this year.
We think that over time, this will prove to be a low risk, high reward move that will contribute to our future growth..
I’ll now turn the call over to Russell to discuss our financial results. Thanks, Andrew. Good afternoon, everyone. As was the case throughout 2018, our strong fourth quarter results were broad-based and reflected a number of positive underlying trends.
Net sales in the quarter increased 37.6% to $233.2 million and were driven by strong and balanced global demand for our products across a higher number of properties. On a geographical basis, in the fourth quarter, net sales in the United States increased 29.8% to $158.8 million and net sales internationally increased 57.8% to $74.5 million.
As you recall, earlier in the year, we implemented a new ERP system in the UK and rolled out a 3PL operation in Mainland Europe to support the growth. These investments helped us achieve growth in net sales in Europe of 37% in the fourth quarter over the prior year.
We believe this growth was still constrained by some system limitations and the capacity of our fulfillment network in the UK given the higher than expected demand.
On a product category basis, in the fourth quarter, net sales of figures increased 37.9% to $188.3 million and net sales of other products such as bags, accessories, apparel and homewares increased 36.6% to $45 million in the quarter.
As Andrew noted, sales in the quarter of Pop! Vinyl figures increased 48% on a global basis over the prior year and as a brand, Pop! was up 52% over the prior year. Gross margin, which excludes depreciation and amortization decreased 260 basis points from Q4 of last year to 36.7%.
As we communicated after the third quarter, gross margins in the third and fourth quarter of 2017 were atypically high and we knew at the time that margins would get lower year-over-year in the second half of 2018, due primarily to price reductions we took in Europe at the start of 2018 to streamline pricing across markets as well as a significant shift toward more FOB sales, which while neutral to operating income, do result in a lower gross margin percentage.
There were a number of other factors that adversely impacted gross margins in Q4, most having to do with the higher than expected demand driving decisions and actions we took during the quarter in order to better serve our customers and fans.
Before detailing some of these factors, I want to stress, as did Brian, that the gross margin reduction was not at all the result of a higher promotional support, price discounting, or a reduction in demand. Quite the contrary – it was the higher than expected demand that triggered us to incur many of these additional costs.
This increased demand resulted in higher shipping and freight costs. At the request of some retailers, we airfreighted some of our Fortnite products in order to get products on the shelf as fast as possible.
These costs were typically passed through to our customers and did not cost us gross profit dollars, but they did negatively impact our gross margin percentage. Also, given the higher demand and volume, we incurred considerably higher customer non-compliance chargeback than we have historically.
Customer noncompliance chargebacks arise when we fall short in adhering to our customer’s fulfillment requirements, for instance, missing a shipping window, failure to provide an advanced ship notice, or placing the shipping label in the wrong place on the carton.
It is likely that if we had slowed down on our shipping, we would have been able to avoid or minimize some of these chargeback. But we made a decision not to slow shipments so as to better supply our customers and ultimately our end consumers. We’re working both internally and with our customers to mitigate these charges in the future.
Finally, late in the quarter, one of our customers, HMV in the UK, declared bankruptcy. Consistent with our revenue recognition policy, we did not recognize any revenue on shipments made within the fourth quarter even though the full cogs are being recognized.
This bankruptcy cost us about $1 million on the gross profit line, an additional $800,000 in bad debt reserve, which was recorded in SG&A. Over time, we continued to expect to be able to get gross margins higher than the levels we are seeing now, but we do not intend to sacrifice long-term growth opportunities in order to do so.
As we exited the fourth quarter, our channel inventory remained in a very good position heading into the new year. And in the quarter, sell-through at the retailers where we can measure this was up about 10% over 2017 and up 15% in the second half of the year.
In the quarter, selling, general, and administrative expenses increased 20% to $45 million from the prior year.
The majority of this increase in dollars was driven by the growth in the business as well as incremental investments associated with strategic initiatives, including our direct distribution operations in Europe and other international markets as well as our Loungefly operations and Funko Animation studios.
As we had indicated last quarter, we are starting to see leverage against our operating expenses. As a percent of net sales, SG&A expenses were 19.3% in the quarter compared to 22.1% in the fourth quarter of last year and an improvement of 280 basis points.
Of all of our major SG&A expense items, the only ones that were not lower as a percent of net sales in the fourth compared to last year were stock compensation expense and facilities and rent, which reflects the continued expansion of our operations to support future growth.
Depreciation and amortization expense in Q4 increased 11% from the prior year to $10.2 million. The majority of the $1 million increase was from higher depreciation on mold and tooling cost as we continued to expand our product offerings as well as our lease hold improvements at our corporate offices and warehouse facilities.
Our reported operating income in Q4 was $30.5 million, up 57.3% from the $19.4 million we reported last year. Despite the investments we have made to grow the business and despite the lower gross margin in the fourth quarter, operating margin as a percent of sales was 13.1% in the quarter of 2018 compared to 11.4% in Q4 of 2017.
Net interest expense decreased 34% to $4.5 million from $6.9 million in the fourth quarter of 2017. This was due to lowered interest rates that came from our lenders in the first quarter in 2017 and again in the fourth quarter after we refinanced their debt.
As a result of these factors and even with the negative impact from the HMV bankruptcy, adjusted pro forma net income was up 127% to $22.5 million, compared to $9.9 million in Q4 2017. Adjusted pro forma earnings per diluted share was $0.44 compared to $0.20 in the fourth quarter of 2017. Adjusted EBITDA increased 42% to $44.8 million.
This represents a 19.2% adjusted EBITDA margin, which increased 50 basis points over Q4 in 2017. Again, despite the reduction in gross margin and increased investments we have made in the business, we are again achieving adjusted EBTIDA leverage.
Touching on a few balance sheet highlights, we ended the fourth quarter with net debt of $233.8 million compared to $226.1 million at the end of 2017. Inventory at year end was $86.6 million versus $79.1 million at year end 2017, an increase of only 10%, despite sales being up 38% in Q4 and up 33% for the year.
Without going through all the detail for the full year, I will summarize certain key metrics for fiscal 2018, all of which can be found in our press release. Net sales in 2018 were $686.1 million, up 33% compared to $516.1 million in 2017. Adjusted pro forma net income was $41.5 million in 2018, up 138% compared to $17.4 million in 2017.
Adjusted pro forma earnings per diluted share were $0.82 in 2018, up 141% compared to 2017 and adjusted EBTIDA in 2018 was $116.2 million, up 29% versus $89.9% in 2017.
Turning to our outlook for 2019, we expect net sales of approximately $810 million to $825 million or an increase of approximately 18% to 20%, adjusted EBTIDA of approximately $133 million to $143 million, which would be approximately 17% of net sales, relatively consistent with our performance in 2018, even as we make the investment Brian alluded to earlier to accelerate our growth and adjusted pro forma earnings per diluted share in a range of $1.05 to $1.15, which assumes a blended corporate tax rate of 25% and a weighted average diluted share count of 53.5 million shares.
As Brian said, we will be investing in a number of areas to support further growth opportunities. Some of these investments are being made ahead of the expected revenue benefit and some of the spending will produce near-term benefit.
Areas of investment spending include our acquisition of Forrest-Pruzan Creative, which positions us well in the boardgame category. Given the response to our store in Everett, Washington, we are opening an additional retail store in Hollywood, which we see as a way to get further exposure for the Funko brand and connect with our fans.
We will see pre-opening expenses in 2019 ahead of the revenue benefit that is expected once the store opens later this year. Continued and expanded use of third-party merchandisers, which helped us in Q4. We can expect a pretty quick payback on this spending as they help to keep the content on the shelf fresh and relevant.
Expansion and consolidation of our distribution network in Europe, particularly in the UK, which will help us realize greater revenues in this important market, our sales and our ability to onboard new customers in 2018 were somewhat constrained and we expect these investments to start paying off in 2020.
And of course, we are continuing to invest in our sales and operations team in order to enhance growth and improve our efficiency. These steps will cost us but they are a big part of why we are confident in raising our sales growth guidance to 18% to 20%.
A final comment about guidance for 2019 – please recall that in 2018, as we prepared for the rollout of our ERP in Europe, we consciously pulled forward approximately $5 million in sales into Q1 from Q2. We won’t have that same pull forward this year, so our growth in the first quarter could be somewhat less than the full year growth rate.
With that, I would now like to turn the call back over to the operator to start the Q&A session..
Thank you. At this time, we’ll be conducting a question and answer session. [Operator Instructions] Our first question comes from the line of Erinn Murphy with Piper Jaffray. Please proceed with your question..
Great. Thanks. Good afternoon, and really nice job on a solid year-to-year. My guess my first question for the team, maybe actually probably for Russell, on the guidance of 18% to 20% for the year recognized you have the comparability in Q1, but really curious more for the balance of the year, how should we think about the run rates for the U.S.
and international. And then particularly on the U.S., if you could just touch upon what you saw in the fourth quarter with respect to Walmart, that was a very, very strong Q4 number for the U.S. just curious what you’re seeing with the extensions there..
Yes. In regards to the growth that we’re seeing or expecting in 2019, domestically, we’re expecting about 10% growth – 10% to 15% growth coming out of the – in the domestic markets and then really the rest of the markets coming – making up the rest with really strong growth continuing in Europe for an overall balance.
And regarding to Walmart, I’d let Andrew take that question..
Yes. So the Walmart, the rollout was successful. We saw a very strong compliance within the chain with the new collectibles section. As far as setup was concerned and sell-through followed, we had several very strong programs with them in Q4. And I believe that they are seeing the opportunity and we expect that to grow in 2019..
Okay. Thank you, that’s helpful. And then just on the gross margins, going back to some of the comments that are in the prepared remarks, I guess two questions.
First, is anything structurally changed outside of your doing more FOB more in Europe? And I guess some pricing changes there, but from getting back to 39% or getting there over time suggests that was obviously what we thought about the IPO time. I’m curious if you think if there’s anything that you think is truly structural.
And then the second piece is in the release then I think on the transcript, you also talked about royalty, is that mix or are there any specific renegotiations that are happening with some of your key partners that would continue to hinder the gross margin rate?.
No. So the – in regard to the gross margin, I’ll take that one first, it was largely mix that drove the difference between Q4 of last year and this year. There was no change in our negotiations with our licensers that should have an impact. So it’s been driven by mix. In regard to structural changes, there’s again nothing structural.
The changes in pricing that we referenced really relates to what we talked about in Q3 and Q4 of last year and then on the call last year after having bought Underground Toys, we gave back some of that margin at the beginning of this year really at very end of Q4 of 2017 to more streamline and align pricing on a global basis.
And then obviously there’s the shift as more retailers want our products and want our products sooner, they’re moving and shifting to an increased percentage of their buys coming directly from our factories. So coming out of FOB, which again, has no real impact or operating leverage, but it’s a shift between gross margin percentage and SG&A..
Okay.
And then I guess for the year, then as you think about 2019, I mean, should we just kind of be modeling this kind of a march forward from where you ended Q4 or is there any other kind of thoughts about how we should be thinking about even just first half, second half for the GM?.
No. I’m saying – we’re not again with the opportunities and growth opportunities we see in front of us, the fact that retailers frequently want us to air-freight in product on their behalf. Those dollars flow through, we charge -- we flow those through, and so those are negative from a gross margin percentage, but they don’t impact our gross profit.
We’re not guiding to a specific. If you have to have, I’d probably hold it around the same lines of what we saw this year, knowing there are opportunities that might impact that over the course of the year. Again we’re focused on the long-term growth and healthy growth of the business..
Okay. And then maybe just last question, big picture for Brian. When you said out at the IPO, this was kind of the longer- term aspirations were $1 billion in sales, and next billion in sales, and next year is starting off not too far from that.
I’m curious how you’re thinking about bigger opportunities longer term to drive above that and you’ve reference for in music in some of these categories you’re just starting to see some great traction, kind of what gets you beyond the $1 billion? Thank you..
Yes. No, I think, Andrew’s experience and work in helping us acquire Forrest-Pruzan is certainly our first take in the ground of a category that’s much larger in the action figure category and has significant growth above what the toy sector is doing right now.
We think that’s a new stream of revenue we think our war chest of licenses, our industry expertise, our global distribution in a partner with almost 20 years experience dealing with the Asmodees and the Hasbros and the Mattels and the Spin Masters on game creation, we think that’s one of the revenue stakes, that we’re going to be able to grow and get push pass that $1 billion.
We made some comments that we are working on some of our own IP and how that’s going to go into the toy aisle.
And we think that there’s definitely an opportunity to scale down with our own IP and our creative team of 150 world class artist to recognize some revenue in categories that are much younger than what we traditionally play and much like the Five Nights at Freddy’s licenses and the demographic that reaches.
So that’s another – we think another avenue that’s going to help us push fast $1 billion in our future. So those are the couple of things we’re working on that I’m not really yet prepare to talk about, but those are two big ones be alike are going to overtime get us to the next level as the company..
Thank you guys. And all the best..
Thank you..
Our next question comes from the line of Stephanie Wissink with Jefferies. Please proceed with your question..
Thanks. Good afternoon everyone. Just a follow-up on one of Erinn’s questions, I’m curious if you can talk about the new retailers you’re seeing coming off the tradeshows, also in the sports category.
And then Brian, one for you, just the more mechanics, as we think about 2019 and the content, should we think about the number of new properties slowing a bit and the dollars per property going up? Just again mechanically how should be think about property growth versus dollar for property in 2019? Thank you..
Thanks, Stephanie. I’ll take the second question first. Yes. I think there’s – it is an interesting year for us because the content is so good. And so yes, you could potentially see us not leverage as many unique properties because of how we’re dealing with A+ content. And we say, we’re not hit driven.
If we had something that was a big movie that we can’t anniversary in a quarter, we’ll make it up with two, three, four, 10 properties. So I think there could be – it will be interesting to see how the year shakes out, but there could be a potential to actually make less and lever against less properties this year because of the strong content.
Repeat the first question though. I’m not sure, I exactly understood that one..
Erinn had asked about music and sports. And I think you’re opening some new retail channels with some of those..
Yes. I think that Footlocker and Fanatics are two great examples of retail partners that desperately wanted to get into the business of pop culture. Obviously, Fanatics being an e-tailer, geographical concerns traditionally with the sports goes away on an e-commerce platform so that’s been something we’ve seen.
And we’ve seen some amazing success, I think both Pop Footlocker and Fanatics websites crashed on LeBron and Michael Jordan exclusives we gave them.
Pop Footlocker is really happy with their basic two quarters worth of sales in our category and how they’re leveraging our everyday pop culture content to align with – sometimes Nike activations or Adidas activations, and we’re seeing a parallel consumer that’s a sneakerhead that is crossing over into our pop culture world.
They already have that collecting bug in their DNA. So, two great retailers, two new retailers for us that we’re continuing to expand with both music and sports..
Final one for us, just on the acquisition of Forrest-Pruzan.
Does that come with any owned IP that you’re looking to exploit down the road or is it more of a platform acquisition around the gaming and gaming development?.
It’s a great question. They actually have over 500 pieces of IP or what you’ll hear me refer to as game engines in their catalog. These are games they’ve created, had in the market at the time and brought back. It’s not necessarily the game. It’s the engine that drives the game, the mechanics of it.
And they’ve brought it back or there’s an equally large catalog of games that they’ve created that they haven’t found the right home for yet. And so these are all opportunities for us to explore as we move forward. That said, we are developing new game engines with them out of the gates. So, we’re excited about both of those avenues..
I think the library helps us with a fast turnaround when it comes to something that is pop culture we need to get in the marketplace immediately. But there is definitely a strategy of using that library plus creating our own..
Thank you..
Our next question comes from the line of Michael Swartz with SunTrust Robinson Humphrey. Please proceed with your question..
Hey guys. Good evening, guys. Russell, maybe, starting with you, you outlined a number of items in the quarter that can avoid on gross margins. I was just trying to get a sense of the magnitude of some of those, whether it was the chargebacks or some of the elevated costs related to expedited shipping..
Yes. Again, I want to highlight most of these were driven by demand or related to demand exceeding expectations, including the elevated shipping, which again, was largely at the request of retailers that wanted us to airship in. Again, zero impact from a gross profit percentage, but negative to gross margin.
I won’t get into the detail in terms of the overall impact of each one. But in total, if you kind of pro formed it and you backed those out, then frankly, our gross margins really would have been in line with where they were in the fourth quarter..
Okay, great. That’s helpful. A lot of the investments that you outlined for the year ahead seem to be more on kind of the distribution or retail side of things. I guess it brings to question as far as just manufacturing capacity and ability to meet the demand from that standpoint.
Are there any limitations or capacity constraints in terms of the manufacturing?.
Absolutely not, we have 11 unique factories. We are making a shift into a greater percentage each and every year into Vietnam versus China. But we both have – we represent a good 80% to 100% of those factories’ capacities, but we are probably only at about 50% to 60% of what we’re able to produce on a month-to-month basis within those factories.
There is a ton of bandwidth for us to continue to grow. There is no shortage of factories that we are now digging into that are coming to us with a slowdown of toys and asking if they can be a part of our manufacturing team. So that will not be any kind of issue at all..
Okay, great. Thanks a lot. Appreciate it..
Our next question comes from the line of Michael Ng with Goldman Sachs. Please proceed with your question..
Great. Thanks for the time. I have two.
Can you just talk about your optimism about the boardgame category and the acquisition of Forrest-Pruzan? Is this a category, where you see a lot of potential underlying growth or do you think there’s a lack of compelling innovation creating some opportunities for market share gains or both? And then do you see this as a marketing tool for the Funko brand or will boardgames be profitable in and of its own right.
Thanks..
I can take that one. It’s Andrew. Yes, I would say that it is definitely going to be profitable for Funko to get into this space. That being said, I will say that there is a tremendous amount of opportunity in both the innovation side, which we believe we’re going to bring to the game aisle.
But as importantly as the innovation side, we believe we’re going to disrupt this category by approaching it in a very non-traditional way similar to how we’ve approached the figure business. That’s one of the reasons why we’re most excited about getting into this category and we think that there is a tremendous opportunity ahead..
Great. And then my second question is just about the U.S. sell-through. And I think you said it was up 10% in the quarter, selling was up 30%. Could you just help reconcile some of the gap there? Was it just a function of Walmart stocking up and expanding shelf space? And I guess do you expect sell-through to accelerate in 2019? Thanks..
So, it’s a great question. I’ll remind you – we get sell-through data from about 15 of our top customers in the U.S. So, it’s not all of our top customers. We did have a couple of customers that one, like Walmart, that stocked up as they moved into a new retail store. We also saw some e-commerce platforms that changed their buy-in habits.
Also in order to – because they just were beginning – they’re beginning to understand what Pop! culture and what our products specifically can mean to them. And so they started to increase their overall buy. I will say for the retailers that report to us.
It’s important to note that the sell-through, which was up about 10%, but their channel inventory was up only 8%. We’re seeing a very strong correlation between the sell-through and the levels of inventory that they’re carrying, which is why we’re seeing a healthy level of – we feel good about the channel inventory as a whole going into 2019..
Okay, great. And maybe, one last one for Brian, if I could – Brian, could you just comment on what you’re seeing in terms of Fortnite demand as we start off 2019, particularly with Apex Legends kind of creeping up and any comments about a potential license there? Thanks..
I just won a lot of money in Vegas knowing there would be an Apex Legend question would come up. Daddy’s got himself some money..
Brian, I want half of that..
So, any ways, look Fortnite continues to be strong. We’re monitoring the sell-through. It is doing extremely well at the bigger retailers. And that’s interesting for us, where we kind of thought that was going to be. We think a full year and continued trust in partnership with Epic; it’s going to be a meaningful license for us.
With that said, obviously, Apex is on a run rate that is on par with what Fortnite did last year as far as interest and adoption. And like anything else, we’ll give you the party line, anything that’s moving the needle on Pop! culture we’re on top of, we’re having dialogues with. And this is just part of our business model.
Certainly, aware of that property..
Okay. Great. Thank you guys..
Our next question comes from the line of Gerrick Johnson with BMO Capital Markets. Please proceed with your question..
Gerrick Johnson:.
.:.
Yes. I would say that we have had conversations with a large number of our current licenses. So far, every license that we have talked to has been very enthusiastic about this new avenue of product diversification. And so to give you a specific percentage, probably wouldn’t be fair at this juncture.
I can just tell you that the adoption rate has been extremely high and as we expected..
Okay. A couple of housekeeping questions – perhaps CapEx in the quarter and your expectations for the year and then also your expectation for equity compensation for the year. Thank you..
Yes. So, CapEx was in line with what we’re expecting for the fourth quarter and you’ll see that as it comes out. Next, when we file our K as it relates to CapEx next year with the addition of the Hollywood Store, we will see a little bump increase in CapEx spend next year as we continue to invest.
And then also, you’ll see as the stock continues with the full year of the stock grants and things in line, we are expected to see approximately about $10 million in stock compensation expense recognized from a GAAP perspective next year..
Okay, great. And maybe one last question – I thought I heard you say that increased FOB sales lowered your margin in the quarter. Wouldn’t that help your gross margin? Help me understand how that would lower your gross margin..
We give – typically, when we sell to retailers from an FOB, we’re given a discount of its top line. So, because we’re not – they’re covering the freight costs. So, there’s that element. But there is typically an increase in the royalty costs related to it.
So, it’s decreasing given the – it’s decrease in our gross margin given the discount that we give..
All right. Okay. Got you. Thank you..
Thanks, Gerrick..
Our next question comes from the line of Christopher Horvers with JPMorgan. Please proceed with your question..
Thanks. Good evening guys. So, it seems like the product category expansion has really accelerated here with Loungefly and now with the boardgame company.
So, as you go back to the original plan around the IPO, there was the expansion within existing retailers, new categories, there was international – obviously, Europe is growing like a weed as well, but does the success of the new categories and particularly, the recent acquisition of Forrest-Pruzan, does it change your sort of thought process on how hard you need to push outside of the Europe and the United States?.
No. I don’t think so. I think we’ve looked at the rest of the world really strategically. I think we just added two people in Latin America. From 2017 to 2018, I think we grew that about 700%, we just keep people on a focus. it doesn’t change the philosophy that we believe that content resonates on a global basis.
I think what the expanded category success has allowed us to do is continue to create wonderful whimsical programs for our key retail partners and be able to garner all of the categories within that space instead of having to farm some of that stuff out to other manufacturers.
So, that’s been really the key that we can basically carry a section, whatever the section would be, if it’s an 80’s retro TV section, if it’s a section all about ad figures, we have all the categories necessary to carry that section and just getting that expertise in these adjacent categories has really helped us with our retail partners understand that we truly are a one-stop shop for anything and everything that is Pop! culture.
So, it’s really paid off. Even thing is whimsical as the serial on the Pop! Has just having some consumables and they are allowing us to delight surprise when the consumer coming to this section..
And then as you – I know you were going to work a lot on the direct side, funko.com. But obviously, that’s branded under Funko.
Do you think there’s just philosophically a lack of what a singular destination on the web for fandom-type products? Obviously, you still have Amazon, Walmart, Target, but do you think there needs to exist something that’s not called Funko.com that you could participate in and you could perhaps, have ownership and that can be the web destination for this type of product?.
I think we’ve focused so much time and energy in the last year and a half in helping Target, to build up target.com and Walmart build up Walmart.com and seeing a great success with Amazon growing their business as we’ve grown our own B2C.
So, I don’t think we’re ever going to see any one retailer definitively own Pop! culture, because it is so vast and is so diverse and when you go back to see a Pop! Footlocker, who’s really putting a foothold into music and sports and fanatics, who’s putting a foothold into sports. I think you’re going to see multiple players there.
We have to get better with our search engine capabilities and our marketing, and making sure that we continue to garner more and more of that direct to consumer sales. But no, I don’t see, unless Andrew has a differing opinion, I don’t see any way that anybody can definitively own this. It’s too broad of a category and now it’s too mainstream..
Yes. I would just say – I would just add on to that that we have talked to websites and their whole business is around fandom. What we have found is with as little of a focus as funkoshop.com has been for us, the traffic that we generate dwarfs a lot of the other companies out there.
So, we would – I think what we’re saying is we would rather focus on our third-party partners as well as building funko.com..
Yes. Got it. And just some further model questions for Russell – any other cadence commentary around the top-line growth? Obviously, you’re not going to lap Fortnite. You’re not going to lap Walmart until the end of the year.
How does sort of that interact with the overall content calendar you mentioned a number of the movie franchises coming out? Any variation in terms of top-line growth year-over-year besides that shift from 1Q and 2Q – 2Q to 1Q?.
Yes. I think the other aspect of it is right now given Fortnite and the strong demand and also a little bit of the FOB sales that came in the fourth quarter. I think you may also see Q4 being a little just below our annual top-line guidance for the full year. Other than that, I think it’s a pretty normal cadence in terms of overall growth..
And then last one from me – any expectation around the level of debt on the balance sheet? Do you anticipate paying any of that down or not that you need to – are you going to keep that level of leverage?.
I think we’re going to keep and maintain – I don’t think we’re going to accelerate any paydown of the debt. We are getting to a comfortable leverage ratio with our performance. We’re able to manage and refinance, manage our interest cost.
We’ll continue to evaluate obviously, but our focus right now, is continue to invest in the business, see the opportunities and be in a position when presented with opportunities such as Forrest-Pruzan to take advantage of the position in the market that we’ve created..
Understood. Thanks, guys. Have a great year..
Thank you..
Yes. Thank you for your interest..
Yes. Go ahead..
I just want to say thank you for your interest and the support of Funko, and we look forward to speaking to you guys again, on the first quarter of 2019 earnings if not sooner. So, thank you very much..
This concludes today’s conference. You may disconnect your lines at this time. Thank you for your participation..