Thank you. Good morning. Hey, thank you all for joining us today. We're excited to share our outstanding results from Q4. And once again, I want to highlight our surpassing all of our guidance metrics, everything we provided on our Q3 earnings call and our 2023 Investor Day goals. And we're going to leave you through a bit of our continued journey on moving to a goal of having 10% of the gaming content ecosystem running through our platform. But let's start a bit with some of our results. Once again, high growth rates across really all of our key financial and operating metrics and surpassing our guidance in every single data point where we provided guidance in our Q3 earnings call. Q4 revenue, $988 million, up 32% year-on-year, ahead of our high end of guidance of $960 million. Q4 bookings, $1.362 billion, up 21% year-on-year, ahead of the top end of our guidance which was at $1.361 million. DAUs in Q4, 85.3 million, up 19% year-on-year. I want to highlight once again in Japan and India, two very large markets for us, growth over 50% year-on-year. Also highlighting, as we continue to expand the range of the ages on our platform, over 61% of our total DAUs are over 13, and over 13 saw 26% year-on-year growth. Hours, 18.7 billion hours of engagement in Q4, up 21% year-on-year; similar, plus 50% in India and Japan. Once again, strong growth over 13. On the cost and cap expenditure side, we've continued to be very diligent except in one area, DevEx was up 25%. We shared over $922 million with the developer community in 2024; and in Q4, we shared $280 million through DevEx, which is up 27% year-on-year. That's an all-time high, and it's really part of our commitment of moving as much money through our platform to creators. On trust and safety and infrastructure. This is our whole cloud, this is all of the AI supporting safety and stability, this is all of our live ops. This was up 2% year-on-year and down 2% versus Q3. I want to highlight this is all because of efficiency. We're improving quality on all metrics. This is as we improve the way we drive quality and efficiency with AI and the way we run lean infrastructure. That was 13% of revenue and 9% of bookings, which decreased to the last year. And I just want to highlight a lot of AI-driven modernization with quality that we'll share a bit more. On personnel costs not including stock-based compensation, $200 million, once again, driving on operational excellence. We were at 20% of revenue and 15% of bookings. This decreased relative to the previous year both as a percentage of revenue and bookings. On operations, Q4 cash was up 29% year-on-year to $184 million. Free cash flow Q4, $120 million, up 54%. Once again, all of our metrics above guidance, free cash flow above the high end of the guide at $115 million. For the year, free cash flow, up over 5x from $124 million in 2023 to $641 million in 2024. Let's pop into our road map. In 2024, really at the start of the year, in our first earnings call, we shared a commitment to perf quality live ops discovery and economy, all of these initiatives, we believe, contributed to our continued growth. And want to highlight once again, up and down our stack throughout the year, app launch time, crash rates, frame rates, overall app quality, all, we believe, contribute to higher engagement and spending. And a little highlight on infrastructure quality. In December, our uptime hit [ five 9s ], 99.999% uptime which is really a new high point for us and, once again, signifies commitment to engineering excellence. On the live ops side, in 2024, we introduced platform live ops. We saw large content slate from the creator supporting live ops. We've seen a lot of great content breakout this year. Fisch emerged as a breakout hit. We've seen NFL Universe pop into the top 25 as far as bookings on the platform. We've seen SpongeBob from Paramount pop into the top 25. More to come on that as we talk about content. And finally, on the discovery side. We shared with all of you a commitment to transparent discovery that optimizes personalized results for everyone. I want to highlight that in experience hours for experiences beyond the top 1,000 grew faster than our top 1,000 this year. And that's a highlight to discovery, matching people with great content. On economy, we, at the start of the year, shared a commitment to driving bookings per hour with a lot of improvements to our economy. We launched dynamic price floors. We moved our UGC economy for -- to UGC for all, which means we opened up our avatar marketplace to all creators. We launched inexperienced price optimization as well. This has driven monetization everywhere. Bookings per DAU, bookings per hour and bookings per pair, all increased in '24 relative to 2023. And recently in Q4, we began to offer more Robux for users buying on platforms other than mobile, essentially giving Robux out roughly proportional to the cash we get in during the purchase. And this has improved the share of economics as well that we share with the developer community. On ads and brands. We've seen e.l.f. Beauty on the platform. Amazon is now buying ads on our platform. Mr. Beast in conjunction with Beast Games, going live on TV and on streaming, brought on Mr. Beast Experience. We've hired a lot of key leadership in our ads engineering and prod awards. We're now live with Shopify integration. And a cool cultural moment. 5 of the 10 top grossing 2024 movies had activations on Roblox, including recently Beetlejuice and Wicked. In safety. Constantly shipping improvements, we had over [ 43 ] releases this year. And we launched our party product as well, which brings people together on the platform and made improvements in how we treat people of all ages as part of that. On the AI side, I just got the recent update on the number of the AI pipelines and systems we're running on the platform. It's over 200 now. We've been doing this for over 4 years behind the scenes on our safety and stability side. And an example of the innovations we're making is our voice safety model has been -- we open sourced it on Hugging Face because we want other people to take advantage of our expertise in voice safety.It's been downloaded over 20,000 times. We launched avatar auto-setup in Q4, which takes any really industry 3D avatar model and turns it into a fully functional Roblox avatar, skinning, boning, adding facts to the face, making it support facial animation. This is a real early signal in the ability of Roblox to use AI to ingest text, images, 3D objects and convert them really into functioning Roblox objects. And also Roblox Assistant is fully launched in Q4. It allows conversational creation inside Roblox Studio. Stay tuned because a lot more of that's coming. At RDC, we shared a vision that we believe we're going to see 10% of all gaming content running on the Roblox platform. Today, our market share is 2.4%, which speaks a bit to the available headroom we have as we drive our platform. We see a fundamental shift incurring in the gaming ecosystem driven by our vision of technology. And that's a vision of 3D streaming supporting instant connection with 3D content. It's instant connection on any device, anywhere in the world. It's enabling developers to publish once to a cloud and once again have their content live any language, any platform and ultimately powered by AI. And finally, this is not video streaming. This is 3D streaming with very low latency, local simulation of avatar and very responsive 3D interactions. So this really add a lot of clarity to -- just for all of you and for how we're working with our creators. So stay tuned on this. I want to share a bit of what we got planned for 2025 and beyond. As part of this goal really of getting 10% of gaming on our platform, we're really watching the genres on Roblox. Some of our genres like avatar simulation are arguably already pretty huge relative to that gaming ecosystem. But there's a lot of opportunity for us in role-playing, in sports and racing, in action and battle royale. We're really going to be driving platform tech including perf and quality. We are -- we've announced an affiliate program to support on and off-platform acquisition and supplement the organic growth on our platform. We're continuing to expand our economy, and we shared more about this with paid access games and our ad economy. And then finally, I want to just give a little highlight of the future of AI on our platform. Just like in the early days of Roblox, when this immersive 3D online multiplayer simulation that we created starting to support new genres of gaming that have been popping up on Roblox, we believe AI will continue to do that. Our expectation is, in Q1, we're going to be shipping text generation available inside Roblox experiences. That means creators will be able to take advantage of this and make AI-based characters. So we can imagine a virtual George Washington teaching Roblox in history, driven by text gen as a service. We have also shared that we have so much 3D data. We're going to be making available a 3D foundational model that is 3D native and state-of-the-art transformer based that has been trained with our data. We're going to make this available in studio. And in Q2, we expect to extend 3D creation and 3D generation in experience. That means a fashion creation game will start to allow everyone not just to mix and match an outfit but to generate 3D outfits with a text prompt. So stay tuned for that. Finally, on safety, the foundation of our company. We have huge ambitions for the year. And I want to highlight safety and stability at Roblox isn't just under 13. When we think of safety and stability, we're talking every single age on the platform and building that in. So stay tuned on that. We continue to produce more and more operating leverage even as we bring in world-class talent. We're expanding and improving infrastructure, trust and safety systems, and we're driving the economics. I'm going to hand over to Mike, but I do want to highlight, we continue to drive top line growth at 20% plus while we increase cash flow and while we're on to really this goal of 10% of gaming, which is almost a 4x for us as available headroom. With that, over to Mike.