Thank you, and welcome everyone to our Roblox Q3 2023 earnings call. A couple of quick highlights. We're going to continue to talk about our delivering growth strategy, highlighting our vision of reimagining how we come together, and continued moving forward on our mission to connect 1 billion people with optimism and stability. We'll highlight some of the product velocity and new monetization opportunities, we've been working on. And we're also going to give an update on our commitment to deliver operating leverage, which we shared in our letter. Finally, highlighting the -- really the breadth of our business which is connecting people around the world, connecting people of all ages, and all backgrounds, and highlighting the complexity of the business that spans so many cohorts. Today, for a first time, we are going to give you a little hint at guidance looking forward, and Mike will do that after my discussion. Diving into Q3, a real strong quarter all-around. GAAP revenue Q3, $713 million, up 38% over Q3 2022. And diving more into how we run the business, which is on bookings and cash bookings of $839.5 million, up 20% year-on-year. Cash flow from operations, $112 million and $59 million of free cash flow. Our DAUs hit 70 million, which is up 20% year-on year. Total hours of engagement, 16 billion in Q3, which is up 20% year-on-year. And from a liquidity standpoint, over $2 billion of net liquidity and $3.1 billion of total cash equivalents and investments. And finally, on a covenant adjusted EBITDA basis, we hit $81 million. So let's talk a bit about our growth initiatives. This goes all the way back to our S1 filing, which is connecting everyone around the world, a platform for everyone of all ages, Roblox everywhere and a vibrant economy. On connecting the world, just want to highlight, not just the growth in many really big future areas around the world, but also the monetization acceleration in these areas. Japan DAUs up 66%, hours up 64%, bookings up 174%. Germany DAUs 27% hours, 30% bookings up 75%. Brazil DAUs 23% hours, 23% bookings, 62%. And India, a huge opportunity for Roblox DAUs up 53%, hours 49%, bookings up 76%. We continue to also show great progress in our vision that Roblox is a platform for everyone, irregardless of age. On the DAU side in our 13 through 16 cohort, we saw a 22% growth, 17 through 24, 27% growth, and 25 and up 25% growth on the DAU side. Hours, very similar growth: 13 through 16, 23%, 17 through 24, 29% and 25 and up, hours of engagement, up 28% year-on year. On our vision that Roblox is everywhere, and this goes to the vision that immersive 3D multi-player in the cloud simulation that connects and helps people communicate should run on every device. We brought forward two new devices recently. First, Meta Quest, which as of October 31st had over 2 million lifetime installs. And then, Sony PlayStation, which we announced at our Developer Conference and launched on October 10th, has had over 15 million downloads in October. Our goal is really for Roblox to be everywhere. On the size of vibrant economy, we're innovating in many ways there, continuing to grow our monthly unique payers, we had 14.7 million average monthly unique payers in the quarter, which is a record. We have some really exciting innovative extensions to the platform. Coming one is really in the vision of Roblox giving our developers and creators the tools to run their own business. We're going to be introducing subscriptions for developers, so their experiences can host subscriptions, we plan on launching that this month. Advertising, we're going to share a lot more at Investor Day. But we are making amazing progress here, we've hired Stephanie Latham as our VP of Global partnerships to help to supercharge this business. We've also in addition to portal and image ads started testing video ads in Q4 and looking for a launch of that in 2024, we'll share more of this at Investor Day. On the overall product velocity and the background, we shared a lot of our 2024 vision at our Developer Conference in September. And those videos are all available online for anyone who is interested. With a really strong pipeline of great innovation, on some of the big things we've been working around, which include voice and avatars simulation to more-and-more host real-time communication. Our voice DAUs for the quarter are now up 240% year-on year. On avatar side, we are now live with what we call UGC avatars, which is user-generated content for avatars, allowing the community to participate in the creation of avatars. And we're now live with facial animation. And over time, we expect all avatars on the platform to support real-time camera tracking and facial animation. At our Developer Conference, we introduced a new platform called Roblox Connect, which is a showcase of communication technology that will be open source and shows us a set of APIs that allow creators to embed communication capabilities into their own experience, including on mobile, ringing the phone to join with friends. And a couple of highlights, we'll touch more on Investor Day. On the AI side, we continue behind the scenes to more and more incorporate AI up and down the stack. And in addition to, of course, added capabilities like Roblox Assistant, which we rolled out in October that you'll hear more about on Investor Day and Roblox other ways of generating things. I think behind the scenes, I just want to highlight the efficiency that this is bringing us, both on safety, on moderation. We're moving many of our moderation pipelines more and more to AI, and this is simultaneously increasing quality as well as cost, and you can see that in our increased operating leverage. Finally, just want to highlight that at Investor Day in a week, we'll be covering a lot more of this. And now, I'm going to pass it over to Mike for some more discussion on our operating leverage.