Thank you, Ronald, and welcome, everyone, to our Q1 earnings call. 2024 is starting out as expected, with new products driving a rebound in peripheral growth. Our Gaming & Creative Peripheral segment has continued its impressive performance, achieving 20% year-over-year revenue growth in the first quarter of 2024 after a 16% year-over-year revenue growth in the fourth quarter of 2023. We're very pleased that growth is coming from all product lines. This was across Elgato with its popular Stream deck products, SCUF gaming with the successful recent launch of PC controllers and Corsair peripherals with several new Keyboards, Headsets and Mics. We were particularly pleased to see the gross margin lift to 40% with these new product launches. We fully expect to build on this momentum over the coming quarters with an exciting lineup of planned product launches, some of which we will discuss on the call today. Demand was more subdued in the component market and is normal in the stage of a GPU cycle. In the short term, the self-built PC market is stable with the next surge expected in late 2024 and 2025 when next-gen GPUs and CPUs are launched. We're also already seeing some benefit in the pricing of our most popular DRAM modules as gamers are using higher DRAM capacity for faster gameplay. Give you a sense of how big the memory opportunity is, it is estimated that 95% of steam gamers have less than 16 gigs of memory in their systems. That represents a huge opportunity for us. We continue to have high market share in the component space, which we are focused on further growing led by a strong planned product launch schedule, including several recent launches with our 2500 and 6500 series cases, iCUE LINK RX-Series fans and Corsair One platform upgrade. As we look forward, 2024 will be an exciting year of innovation with an impressive slate of new Corsair products as we broaden our category reach. We've done a lot of work as part of our product selection and development. As a result, we expect both our upcoming mobile gaming controller and our upcoming Sim racing product line will be 2 standout launches for us. Corsair racing is set to launch at Computex in June 2024. We have developed a total experience engineered to offer a fully immersive Sim racing experience. This is a high-growth category, especially as Formula 1 continues to gain interest in the U.S. Corsair will have a unique advantage in this market because of our ability to produce all the relevant components for a Sim-racing setup, combining our new racing components with our gaming PCs, curve monitors and PC peripherals. We're also excited for the upcoming launch of our SCUF mobile gaming controller. This is one of the market's fastest-growing areas and represents a very large global opportunity for us, which we expect will become another important long-term growth driver. And we're very encouraged with our recent launch of the new Elgato Neo product family, which is targeting a different and more casual user base than our traditional prosumer Elgato customers. The response has been very positive, and we expect sales to ramp through 2024 and over the coming years. This is one of the largest launches in Elgato's history. By combining high-end performance with plug-and-play simplicity, we make live video calls and live streams easier and more professional looking. This is another large segment of the market that we expect to be additive to our growth as we expand our market share. Our launch included the Wave Neo microphone, Place cam, Key light, Capture Card and Stream Deck. We also expect this will help drive even faster growth in our expanding Stream Deck ecosystem. In addition to launching the new models, our Stream Deck application marketplace continues to rapidly add new users. As of Q1, over 40% of the estimated Stream Deck installed base have opened accounts on the marketplace website. Given the popularity of Stream Deck, we expect the marketplace will become a very meaningful new revenue stream over the coming years. On our last call, we highlighted proactive actions we were taking to increase our operational efficiency, including moving production of many of our SCUF controllers to our factory in Taiwan, closure of an expensive U.K. factory and expansion of our Atlanta facility. Adding to this, our efforts in regional and retail expansion are also progressing well with anticipated revenue boost in the latter half of 2024. We've successfully expanded the retail presence, of course, as full suite of gamer and creator products, introduced the drop product lines through retail channels, expanded our SCUF gaming product lines in retail and strengthened our partnerships with several major online retailers. These initiatives solidify our position in the market and set the stage for continued growth and success in the years ahead. Finally, we remain active on the M&A front, which is a key driver in the peripheral segment. Our recent acquisition of Drop is fully integrated and contributing. This builds on our impressive track records of success with Elgato, SCUF and 5 other M&A transactions. We are carefully evaluating opportunities as part of the regular course of business, and we will look to pursue those that fit our long-term growth plans from a product and brand standpoint and valuation. Looking forward to the balance of 2024, we do not expect growth in the gaming components the Systems segment until the expand of GPU cards are launched, which we expect will be late '24 or early 2025. For the gamer and creator peripheral segment, we expect significant growth, especially from new products we recently launched and more that we're about to launch. In addition, as we mentioned in our last update, we'll be entering 2 new product categories in 2024, simulating the mobile controllers. We expect the overall gaming market to now resume back to historical growth levels as the effects of the pandemic received in the history. Let me now turn the call over to our CFO, Michael Potter, for details on the financials. Michael, please go ahead.