Thanks Andy and good afternoon everyone. Overall the year developed in line with our expectations. We more than doubled our adjusted EBITDA, turned profitable on a GAAP basis and tripled our EPS on a non-GAAP basis. Growth in peripherals resumed and we clearly benefited from demand for new products. As expected, we benefited from reduced promotional activities from other industry players and improved inventory levels. I'm pleased to report that with regard to inventory we've returned to target levels in both the channel and our warehouses and we're actually light in some categories including some of our more recent product launches. This should be an added tailwind for us in 2024. We expect to build on this positive momentum in 2024 with a strong demand outlook for our new products, improved profitability, and continued growth in adjusted EBITDA. In terms of the specifics, Q4 2023 net revenue was $417.3 million, compared to $398.7 million in Q4 2022. For the full-year 2023, net revenue increased 6.2% to $1,459.9 million from $1,375.1 million in 2022. European markets contributed 38.6% of our Q4 2023 revenues, compared to 36.5% in Q3 2023, which is back to the level prior to the start of the conflict in Ukraine. While The APAC region was only 9.9% of our Q4 revenues, largely due to softness in the China market. The Asia market was weaker than we expected during the year, particularly in Q4. Turning now to our segments. The Gamer and Creator Peripheral segment contributed $136.8 million of net revenue during the fourth quarter, compared to $117.8 million in Q4 2022. For the full-year of 2023, Gamer and Creator Peripheral segment revenue was $394.9 million, compared to $437.8 million for the full-year 2022. The Gaming Components and Systems segment contributed $280.5 million of net revenue during the quarter, which was relatively flat with $280.9 million in Q4 2022. Memory products contributed $145.5 million in Q4 2023, compared to $158.1 million in Q4 2022. For the full-year 2023, gaming components and system segment net revenue increased to $1,065 million from $937.3 million for the full-year of 2022, with revenue for memory products increasing to $517.4 million from $504.6 million. Overall gross profit in the fourth quarter was $102.7 million, compared to $97.9 million in Q4 2022, reflecting the higher revenue in the current quarter. Gross margin increased to 24.6%, compared to 24.5% in Q4 2022. We continue to benefit from further improvements in freight costs and high demand for both new product introductions and popular lines like our stream deck and webcams. Overall, gross profit increased to $360.3 million for the full-year 2023, compared to $296.6 million for the full-year 2022. Q4 was negatively impacted by the success in new products Andy mentioned, as we had to use more than planned air freight to get those products to market. The Gamer and Creator Peripheral segment gross profit was $50.9 million, compared to $39.7 million in Q4 2022. Gross margin was 37.2%, up 350 basis points, compared to 33.7% in Q4 2022. The Gaming Components and System segment gross profit was $51.8 million, compared to $58.2 million in Q4 2022. Gross margin was 18.5%, compared to 20.7% in Q4 2022, reflecting mixed and some cost headwinds. Our memory products gross margins in this segment were 13.5% for the fourth quarter, compared to 18.1% in Q4 2022. Fourth quarter SG&A expenses were $73.8 million, compared to $68.5 million in Q4 2022, while R&D expenses were $16.7 million, up 6%, compared to Q4 2022 as we continue to invest in support of new category leadership products in both our components and peripheral segments. GAAP operating income in the fourth quarter of 2023 was $12.1 million, compared to $13.6 million in Q4 2022. Fourth quarter adjusted operating income increased to $31.8 million from $29.6 million in Q4 2022. This was another area of significant improvement as adjusted operating income more than doubled to $85.4 million for the full-year 2023 from $34.6 million in 2022. Fourth quarter net income attributed to common shareholders was $6.2 million or $0.06 per diluted share, as compared to net income of $12.5 million or $0.12 per diluted share in Q4 2022. On an adjusted basis, fourth quarter net income improved to $23.2 million or $0.22 per diluted share, compared to $20.7 million or $0.20 per share in Q4 2022. For the full-year 2023, adjusted net income improved to $58.3 million or $0.55 per diluted share from $18.4 million or $0.18 per diluted share in 2022. Finally, we increased fourth quarter adjusted EBITDA to $33.7 million, compared to $32 million for Q4 2022. For the full-year 2023 adjusted EBITDA more than doubled to $95.1 million from $46.5 million in 2022. Drop was about $1 million negative again in Q4, totaling about $2 million negative for the year. But with the integration behind us, , we expect to be neutral to start the year and then slowly grow. Turning now to our balance sheet. We ended Q4 in a strong financial position with a cash balance including restricted cash of $178.6 million. We ended Q4 with $199 million of debt at face value and our $100 million working capital revolver remains fully undrawn and fully available. We further reduce debt in Q4 and plan to continue doing so over the coming quarters. Remain in an excellent position with a strong balance sheet and working capital position to support our organic growth opportunities and to pursue outside opportunities if they're a strategic fit and align with our business goals. For our outlook, in terms of the full-year 2024, our financial outlook reflects cautious optimism. We expect total revenue in a range of $1.45 billion to $1.6 billion, adjusted operating income in the range of $92 million to $112 million, and adjusted EBITDA in the range of $105 million to $125 million. Assuming we maintain the same debt and cash balances in 2024, we'd expect to have approximately $2 million of net interest expense per quarter. We're using an effective tax rate of approximately 18% to 22% for 2024 and the full-year weighted average diluted shares outstanding of approximately 107 million to 110 million shares. In terms of more specifics around a 2024 outlook, we expect 2024 to follow a typical seasonal pattern for revenue. We expect the majority of the year-over-year revenue growth at the top end of our guidance to be in the second-half of the year with the first-half only slightly up the flat, compared to 2023. We expect the margins improvements from 2023 to carry forward into 2024 and we will continue our tight control of operating expenses. So we expect EBITDA to expand year-over-year and every quarter. Even in a flat year-over-year revenue environment, we expect EBITDA percent to improve. We expect CapEx spending to be back to its historic level of under 1% of revenues, and we expect stock-based compensation expense of approximately $36 million for the year. Drilling down to our segments, we expect the first-half growth to come from our Gamer and Creator Peripheral segment as momentum from our product lineup and strong game releases in 2023 continues. We are amid the typical hardware refresh cycle, so expect minus 5% to plus 5% revenue growth in our Components and System segment from the bottom to the top end of the range. We expect Gamer and Creator Peripheral segment year-over-year sales to grow across the entire expected revenue range. We also saw memory prices increase for the first time in two years in Q4, which if that continues as expected, should be another positive for the coming year. Finally, we expect 2024 to be a good step to get our adjusted EBITDA margins closer to double-digits, which is our nearer term goal. With that, we're happy to open the call for questions. Operator, will you please open up the call for Q&A?