Thank you, JK, and thank you, everyone, for joining us. I'm going to focus my commentary on the fourth quarter 2024 results compared to the prior year, unless otherwise noted. During the fourth quarter, we grew revenue 10.4% on a constant currency basis with growth across all revenue streams. Our reported revenue was up 5.6% year-over-year as a result of strength in Paid Content and Advertising, partially offset by our exposure to weaker foreign currencies. As we executed on our cross-border content distribution strategies, we also gained greater leverage on our gross profit, which expanded 45 basis points year-over-year. If you adjust for the eBook Japan marketing expenses, which moved from marketing to cost of revenue during the quarter, gross margin expanded by 147 basis points. On a sequential basis, gross margin declined due to a sales mix shift to certain studio and performance-based ad businesses, both of which have higher revenue share ratios. Net loss was $102.6 million in the quarter compared to a loss of $95.3 million in the year prior, driven by higher general and administrative expenses due to public company costs and higher marketing expense. Adjusted EBITDA was negative $3.5 million in the quarter compared to a positive $10.4 million in the same quarter of 2023. We were primarily impacted by increases in actuarial losses on retiree benefits, a noncash nonoperating expense as a result of a third-party evaluation, as well as the effects of currency translation and lower gross profit in Korea due to a shift in revenue mix. Actuarial losses had an impact of approximately $6 million to adjusted EBITDA in the fourth quarter. As a result, our adjusted loss per share for the quarter was $0.03 compared to adjusted earnings per share of $0.09 in the prior year. Turning to operational health. Total company MAU was down roughly 3.7% in the quarter. On our last call, we shared our efforts to focus on driving app users who are more engaged and present better monetization opportunities. While app MAU decreased slightly by 1.5% overall, we saw a 6.7% increase in webcomic app MAU when we remove the impact of webnovel users. This growth was led by increases across important English-speaking markets, as well as other key countries like France and Thailand. As mentioned last quarter, we continue to see pressure on Rest of World MAU due to a government ban on Wattpad in one country. While we're working closely with that government to get the ban lifted, the fourth quarter included the impact of a full 3 months of the ban, accounting for two thirds of the MAU decline in Rest of World. Although webcomics tend to generate higher revenue and profitability than webnovels, which we believe is an indication of our acceptance in Rest of World, webnovels are still an important piece of our IP strategy as the format's lower barrier to entry allows even more creators to showcase their stories on our platform. Wattpad remains the global leading platform for webnovels, and we are focused on returning the platform to growth and profitability. Now I'd like to provide an update on our revenue streams at a consolidated level. Starting with Paid Content. In the quarter, we posted 10.9% revenue growth on a constant currency basis year-over-year. For the full year, we posted 12.6% revenue growth on a constant currency basis. This was driven by our ongoing strength in Japan, which continued to show double-digit growth, as well as successful monetization efforts in Korea and the Rest of the World. Additionally, ARPU growth on a constant currency basis of 12.4% in the quarter and 13.7% for the full year represents success in driving paying user engagement as we continue to improve our recommendation models and users increase their propensity to spend on the content they love. While we have seen MAU declines in Korea and Rest of World due to decreases in web users, coupled with the continuing Wattpad ban I just mentioned, we've been able to post solid revenue growth with strong ARPU growth. Advertising posted 27.4% revenue growth in the fourth quarter on a constant currency basis year-over-year. This strong performance was driven by double-digit growth in Korea and Japan. In Korea, we saw increased ad sales from both NAVER and other partners as the strength of our offering continues to draw interest from partners. Japan's growth was driven by higher year-over-year MAU for LINE Manga and eBook Japan. During Q4, we introduced rewarded video ads to eBooks Japan as we continue to make improvements on that platform. For the full year, we posted 19.8% advertising revenue growth on a constant currency basis. Finally, our IP Adaptation business saw revenue decline 6.9% year-over-year on a constant currency basis in Q4, driven by declines in Korea and Rest of World, partially offset by growth in Japan. For the full year, IP Adaptation revenue was up 6.7% on a constant currency basis. While the pipeline of entertainment projects in Korea remains strong, we experienced a prolonged delay in project timing in Q4. In 2025 and beyond, we are excited to bring our latest studio and projects to market and believe our IP Adaptation strategy continues to support brand awareness globally, driving traffic to our platforms. Now I'd like to look at our results in the context of core geographies. In Korea, during the fourth quarter, our revenue grew 6.6% year-over-year on a constant currency basis, primarily driven by growth in Paid Content and Advertising revenue. We continue to see benefits from the rollout of our AI recommendation engine from Q2, and we also saw balanced growth in ad sales from NAVER and other partners. For the full year, we posted 0.5% revenue decline on a constant currency basis. During the fourth quarter, MAU of 24.5 million decreased 0.5%. MPU of $3.6 million declined 8.6% and our paying ratio of 14.5% was down 129 basis points compared to the fourth quarter of 2023. As we reported when we preannounced results a few weeks ago, we experienced some short-term engagement impacts from the political turbulence in Korea that occurred during the fourth quarter. That said, ARPU on a constant currency basis was up a solid 16.3% compared to the fourth quarter of 2023, representing the strong relationship we have with our existing users. As we mentioned previously, our AI-driven personalized recommendation model, which was fully rolled out in June of 2024, continues to improve home tab recommendations. During the fourth quarter, we saw the number of weekly episodes viewed per user increase 2%. Moving to Japan. For the quarter, Japan posted revenue growth on a constant currency basis of 18.9%, this was driven by significant growth in each of our revenue streams. LINE Manga is now firmly on top of the market in Japan as Sensor Tower data shows that we topped the non-game app market by revenue in Japan for both the fourth quarter and the second half of 2024. For the full year, we posted 25.8% revenue growth on a constant currency basis, and Japan now represents nearly half of our total revenue. Compared to Q4 2023, Japan's MAU of 22.1 million increased 6.6%. MPU of 2.3 million grew 15% and paying ratio of 10.3% was up 75 basis points. Engagement with paid users deepened with fourth quarter ARPU of $22, growing 2% year-over-year on a constant currency basis as we launched 164 new original titles during the quarter. As JK talked about our localization efforts in Japan earlier, we're particularly pleased to note that local Japanese title launches made up the majority of our launches in the quarter. In the Rest of the World, we saw revenue decline 3.3% year-over-year on a constant currency basis, driven by declines in Paid Content and IP Adaptations in the quarter, partially offset by growth in Advertising. For the full year, we posted 14.9% revenue growth on a constant currency basis. While fourth quarter MAU and MPU declined 6.1% and 3.3% year-over-year, respectively, paying ratio of 1.4% stayed consistent year-over-year. ARPU of $6.90 grew 2% year-over-year on a constant currency basis. Turning to profitability. Gross profit for the quarter was $82.3 million compared to $76.4 million in the prior year, representing growth of 7.7%. This resulted in a gross margin of 23.3%, which expanded 45 basis points compared to the prior year. Starting in Q4, part of eBook Japan's marketing expense was moved from marketing to cost of revenue, amounting to an impact of $3.6 million. Excluding this reclassification, gross profit would have been $85.9 million or an increase of 12% from the prior year, approximately 24.3% of revenue. Gross margin declined sequentially due to a sales mix shift to certain studio and performance-based ads businesses, both of which have higher revenue share ratio. While there were some temporary mix shifts that impacted gross profit in the short term, we expect to increase our gross margin over time as we increase our Paid Content in markets outside of Korea. Adjusted EBITDA loss for the quarter was $3.5 million compared to a profit of $10.4 million in the prior year. Actuarial losses on retiree benefits, a noncash nonoperating expense based on a third-party evaluation had an impact of approximately $6 million to adjusted EBITDA in the fourth quarter. On the cost side, total G&A expenses for the quarter were $77.8 million as compared to $55.1 million in the prior year quarter, primarily as a result of public company costs. Interest income in the fourth quarter was $6 million compared to $0.7 million in the prior year, and other loss was $6.2 million compared to $20.8 million in the prior year period. Income tax expense of $4.1 million in the quarter compared to a benefit of $7.5 million in the prior year. Depreciation and amortization was $12.1 million compared to $10.4 million in the prior year. Net loss of $102.6 million was primarily driven by higher general and administrative expenses due to public company costs, higher marketing and higher impairment losses on goodwill, which were primarily related to our webnovel businesses. As a result, GAAP loss per share was $0.72 compared to a loss per share of $0.62 in the prior year period. Adjusted loss per share was $0.03 in the quarter compared to adjusted earnings per share of $0.09 in the prior year period. For the first quarter of 2025, we expect to deliver revenue growth in the range of 1.7% to 4.8% on a constant currency basis. This represents revenue in the range of $318 million to $328 million. This guidance is based on current FX rates rather than FX rates from the end of Q4 2024. As we have discussed previously, we will face FX headwinds in the first quarter and the first half of this year as rates were more favorable in the first half of 2024. We continue to experience delays with IP Adaptation in Korea despite a strong slate. We are also investing in our infrastructure ahead of product improvements, which will occur in the back half of 2025. We anticipate first quarter adjusted EBITDA in the range of $0.5 million to $5.5 million, representing an adjusted EBITDA margin in the range of 0.2% to 1.7%. In addition to revenue factors I just referenced, we expect to maintain our strategic investment in marketing to drive future growth. We also have additional public company expenses this quarter that we did not have in the year ago quarter as a private company. While we are not providing full year guidance, we continue to believe in the fundamental health of our long-term strategy, underpinned by our powerful flywheel of creators, content and users. Over the long term, our goal is to generate profitable constant currency revenue growth. In closing, I'm pleased with the progress we made in our first year as a public company. While there's still much work to be done, we're encouraged by positive signs we see in key regions like the English-speaking markets and France, and we look forward to executing our strategy in 2025. With that, I'd like to turn it back to our operator to begin the Q&A session.