Thank you, JK, and thank you, everyone, for joining us. Let's talk a bit about how our global flywheel powered the strong results we saw in the third quarter and for the first 9 months of the year. During the quarter, we grew revenue 13.5% on a constant currency basis with growth across all regions and revenue streams. Our reported revenue was up 9.5% year-over-year as a result of strength in paid content and advertising, partially offset by our exposure to weaker foreign currencies. As we grew our paid content business outside of Korea, we also gained greater structural leverage on our gross profit, which expanded well over 300 basis points year-over-year. Adjusted EBITDA grew to $28.9 million in the quarter, a significant increase compared to the same quarter of 2023. This was the result of our strong gross profit and effective cost controls, including a focus on higher returning marketing spend. As one example, we recently launched a partnership with Duolingo, which is increasing our brand awareness and exposure to our platform. Net income of $20 million in the quarter also increased significantly compared to a loss of $11.5 million in the year prior, driven by notably improved gross profit as well as increased interest income and income tax benefit. As a result, our adjusted EPS for the quarter was $0.22 compared to $0.03 in the prior year. Turning to operational health. It's important to note that our MAU base consists of both web users as well as app users, and we've been increasing our focus on the app over time. This is a strategic priority of ours as we find the app drives greater user engagement and further monetization. And in Q3, while we saw a decline in MAU overall, we were pleased to see that users on the app increased 1%. Now I'd like to provide an update on our revenue streams at a consolidated level. Starting with paid content. In the quarter, we posted 12.7% revenue growth on a constant currency basis. And year-to-date, we posted 13.2% revenue growth on a constant currency basis. Our Q3 performance was driven by deepening engagement and spend from paying users globally, particularly in Japan, which saw record high performance as well as successful monetization efforts in Rest of World. Additionally, our ARPU growth on a constant currency basis of 14.7% in the quarter and 14.1% year-to-date represents continued success in driving paying user engagement as they discover new hits and become more accustomed to spending on quality content. Strong ARPU growth was partially offset by MAU declines in Korea and Rest of World. But as I just noted, this was the result of our efforts to strategically shift users from the web to the app. And we are pleased to see that global MAU on the app increased 1% year-over-year, demonstrating that our strategy is working. Our business is widely diversified and is not concentrated in a small number of creators or users. As a result, we think of ARPU as an indicator of increased habituation amongst an emerging set of users in Rest of World. Advertising posted 24.3% revenue growth in the third quarter on a constant currency basis year-over-year. This strong performance was driven by double-digit growth across all regions. In Korea, we saw increased ad sales from both NAVER and other partners. And Japan's growth was driven by higher sequential and year-over-year MAU, especially for LINE MANGA, where we saw record highs. We also rolled out several successful product improvements in Japan, including home tab optimization, which led to better targeting and achievement-based ads. And in Rest of World, we saw good growth from both achievement-based ads and new premium placement display ads on our app. This included our continued efforts to integrate our global ad platform across WEBTOON offerings to improve the advertiser experience and streamline our ability to address demand. Year-to-date, we posted 17.1% advertising revenue growth on a constant currency basis. Finally, our IP adaptation business continues to support brand awareness globally, driving traffic to our platforms. On a constant currency basis, Q3 IP adaptation revenue grew 5.3% year-over-year, driven by growth in Japan and Rest of World. Through the first 3 quarters of the year, IP adaptation revenue was up 16.5%. And while adaptation revenue in Korea was down year-over-year, we're excited about our strong pipeline of entertainment projects in that region. That said, we had some project delays that impacted our Q3 growth, which may also extend into Q4. Now I'd like to look at our results in the context of core geographies. In Korea, our revenue grew 1.7% year-over-year on a constant currency basis, primarily driven by growth in paid content and advertising revenue. This was the result of a successful rollout of our AI-driven recommendation model and the previously mentioned increase in ad sales from NAVER and other partners. Compared to the year ago period, MAU of $25 million decreased 5.8%. MPU of $3.9 million declined 8.8% and our paying ratio of 15.4% was down 51 basis points. That being said, ARPU on a constant currency basis was up a solid 8.8% compared to the third quarter of 2023, representing the strong relationship we have with our existing users. While user metrics in Korea declined on a year-over-year basis, we're pleased that as a result of improvements implemented on the platform, both MAU and MPU improved sequentially by 7.9% and 3.4%, respectively. As mentioned earlier, the substantial majority of the decline in MAU year-over-year was driven by a reduction in web users as we executed on our strategy to prioritize our app. As we shared on our Q2 call, we recently implemented our AI-driven personalized recommendation model, which personalizes each individual's homepage rather than providing a uniform display for all users. The model went live in May of 2024, and we completed the rollout for all users in June of 2024. As a result, we've seen a rise in user spending and engagement with new episodes. Moving to Japan. For the quarter, Japan posted revenue growth on a constant currency basis of 25%. This record high performance was driven by significant growth in each of our revenue streams on a constant currency basis during what is seasonally Japan's strongest quarter of the year. According to SensorTower, LINE MANGA topped the overall app market by revenue in Japan, including games in August and September. Revenue growth on a constant currency basis of 28.2% was similarly strong through the first 9 months. Japan's user engagement was impressive in the quarter with PU reaching record highs. Compared to the prior year quarter, Japan's MAU of 22.5 million increased 4.3% and MPU of 2.3 million grew 14.1% the paying ratio of 10.3% was up 89 basis points compared to the prior year. Engagement with paid users deepened with the third quarter ARPU of $23.80, growing 8% year-over-year on a constant currency basis. Q3 is seasonally the highest quarter for comic consumption in Japan, and we capitalized on this opportunity by launching an impressive 189 new original titles during the quarter. This also coincided with our efforts to optimize and improve our existing AI-based personalized content recommendation capabilities and targeted advertising. This is a particularly exciting accelerator for us given Japan has continued to show both healthy monetization and steady increases in MAU. In Rest of World, our opportunity remains significant. We saw revenue growth on a constant currency basis of 11.1% in the quarter, driven by growth across all revenue streams. Revenue on a constant currency basis grew 22.3% year-to-date. While third quarter MAU and MPU declined year-over-year, paying ratio grew 5 basis points to 1.4%. ARPU of $6.70 grew 12.3% year-over-year on a constant currency basis, representing strong and growing engagement with core users. Similar to Korea, we saw stable MAU on our app year-over-year, offset by decreases from web users. It's important to note, we don't monetize web users in North America, which is why we are laser-focused on converting users to the app. Of note, roughly 1/3 of the MAU decline in Rest of World was isolated to one country where the government banned a number of global content sites, including Wattpad during the quarter. We expect to see a full quarter impact from this in Q4 versus a partial quarter impact in Q3. And while we're disappointed our users can't access our platform in this one country, we did not withdraw from this market by choice. As we continue our global expansion, France remains a bright spot for us. We again saw double-digit growth in the number of professional creators in this geography. As we are in the early stage of growing our presence in this country, we also saw a nearly 30% increase in the number of titles in serialization. On the advertising front, we saw good growth from both achievement-based ads and new premium placement display ads on our app. We continue to advance our plans to integrate our global ad serving platform across WEBTOON offerings to improve the advertiser experience and streamline our ability to address demand. Turning to profitability. Gross profit for the quarter was $91.4 million compared to $72.1 million in the prior year, representing growth of 26.7%. This resulted in a healthy gross margin of 26.3%, which expanded 358 basis points compared to the prior year as we have a structural advantage in areas with greater P&L leverage outside our market of origin in Korea. We were able to excises high OpEx control to deliver adjusted EBITDA margins of 8.3%. On the cost side, total G&A expenses for the quarter were $66.7 million as compared to $45.8 million in the prior year quarter, primarily as a result of public company costs. While we made similar levels of marketing investment compared to last year on a global basis, we've become more efficient with that spend. We've had particularly good results in Japan, where we've been able to reduce marketing as a percent of sales by more than 3 points while driving significant revenue growth. As we have experimented with different marketing strategies over the last year, we've been better able to recommend relevant content for users and entice them to become paid users after they reach the end of their promotions. Interest income was $6.5 million compared to $0.9 million in the prior year, and other income was $11.8 million compared to a loss of $0.7 million in the prior year period. Income tax benefit of $9.9 million in the quarter compared to a $5.9 million expense in the prior year. Depreciation and amortization was $10 million compared to $9.2 million in the prior year. As mentioned earlier, excluding adjustments and other nonrecurring costs, our adjusted EBITDA grew to $28.9 million. This was the result of strong gross profit and effective cost controls, including a focus on higher returning marketing spend. To align with best practices and given the more significant impact of interest income this quarter, we have removed interest income from our adjusted EBITDA definition moving forward. Net income of $20 million was primarily driven by strong gross profit, growth in interest income, and an income tax benefit. As a result, GAAP EPS was $0.15 compared to a loss per share of $0.10 in the prior year period. Adjusted EPS was $0.22 in the quarter compared to $0.03 in the prior year period. Before I wrap up, I'd like to spend a few moments discussing our fourth quarter outlook. For the fourth quarter of 2024, we expect to deliver revenue growth in the range of 10.3% to 13.3% on a constant currency basis. This represents revenue in the range of $375 million to $385 million, assuming FX rates remain relatively stable at the end of Q3, consistent with our guidance practice. FX rates used as the basis of guidance were KRW 1,320 to USD and JPY 143 to USD. That being said, we recognize that subsequent to the last day of the quarter, there have been significant movements in these currencies that may have an impact on the quarter. For example, if the recent rate of KRW 1,383 to USD and JPY 152 to USD were to hold steady for the rest of Q4, this would result in a negative impact of roughly $20 million relative to our revenue guidance. We anticipate fourth quarter adjusted EBITDA in the range of $9 million to $14 million, representing an adjusted EBITDA margin in the range of 2.4% to 3.6% as our ongoing efforts to source more content globally will be offset by increased IP adaptation costs as well as increases in marketing. Similar to the top line, recent FX changes would result in a negative impact of roughly $2 million to EBITDA relative to our guidance. As a general guideline, assuming a stable relationship between the Korean won and the Japanese yen, a roughly 5% move in the U.S. dollar compared to these currencies would impact our revenue and adjusted EBITDA by approximately $20 million and $2 million, respectively. In closing, I'm pleased with the progress we made in the quarter and excited for an anticipated strong end to our first year as a public company. With that, I'd like to turn it back to our operator to begin our Q&A session.