Hello, and thank you for joining us today. The third quarter was strong for our business as we continue to deliver on our commitments to build our video and cloud platforms and get ready to scale monetization in 2024. First, I would like to highlight the cloud business, where we achieved our biggest milestone to-date with the launch of the beta release of Rumble Cloud in September, ahead of schedule. As we have stated in the past, building our own infrastructure for Rumble's video platform is existential for our business. We can never rely on big tech cloud providers for hosting. Today, with the full build-out of the infrastructure to support Rumble Video, we are in a position to sell our excess capacity to the market through Rumble Cloud. The aim of Rumble Cloud is to provide cloud solutions to the growing segment of businesses, who are disenfranchised with big tech cloud providers, due to unfair pricing strategies and increasingly restricted terms and conditions. Since we launched in September, with minimal promotion, the response has been extremely encouraging with qualified leads spread out over many markets, led by entertainment, e-commerce, gaming, education and telecommunications. We have already begun onboarding clients onto the platform where we will refine our product and continue to ramp onboarding over the coming months. Our goal is to collect as much feedback in the beta stage as possible and launch fully in the first half of 2024. Second, I'd like to touch on the progress we've made to our video platform, where our vision is to build the most attractive economic toolkit for creators on the Internet. I'm very excited to share the integration of our recent acquisition of Rumble Studio, previously Callin, which closed in May is now in beta. I believe this could be a game changer for Rumble and the creator community as a whole. It has the potential to not only transform the live streaming experience for our creators, but also become a critical component of driving creator sponsorship revenue at scale. From a live streaming perspective, Rumble Studio will be the new cockpit for creators, where they will be able to seamlessly manage and customize their live stream production directly from the Rumble Studio application, control their distribution and ultimately provide a world-class interactive experience for their audience. From the monetization perspective, Rumble Advertising Center will be directly integrated into Rumble Studio. Imagine having RAC present creator sponsorship offers in real-time during streams and prior to going live on Rumble Studio, creators being able to elect to do the sponsorship within their stream. This is what gets our teams really excited and why I believe it could be a real game changer. These sponsorship offers will not only extend to the Rumble audience when going live. But since Rumble Studio will allow streaming to all platforms, our sponsorship marketplace can now extend into all live streaming platforms in all audiences, creating massive potential opportunity for this product. On our last earnings call, we mentioned that our creator sponsorships are currently facilitated by a manual sales process. Rumble Studio integrated with RAC will be the key for us to facilitate scaling this part of the business, enabling us to move from a small cohort of creators to potentially thousands of monetized creators overnight. We expect Rumble Studio to very quickly add value to our business, both by greatly reducing the friction to live stream on Rumble, which will bring more creators to the platform and also by accelerating scaling for sponsorship revenue in the future. Looking back, over our first year as a public company, the capital raised in our public listing has enabled us to build out our content library and attract leading content creators, helping us successfully grow our diversified audience to 58 million monthly active users. Our content acquisition and diversification strategy has come at a calculated cost, but we believe our money has been well spent to date. In particular, our strategy should position us well to achieve our next goal relating to monetization initiatives and that is attracting advertising agencies to our platform. Our momentum with advertising agencies, including top-tier brand and political agencies stems largely from our relationships with sports leagues and the acquired talent in this field. The investments we have made to-date position us to leverage these relationships with very clear runway ahead. Today, Rumble reaches a great variety of audiences. And according to ComScore, the industry standard for third-party digital audience tracking, political independence and those with no party affiliation are our largest segment, Democrats second and Republicans third. Let me repeat that. Independence and those with no party affiliation is our largest political audience segment. It's clear Rumble has entered a stage of diversification that caters to a diverse audience, allowing advertisers to reach desired audience segments on our platform. Importantly, the attraction of advertising agencies allows us to slow down our spending without affecting our revenue potential. If there is one takeaway from our third quarter, it is that Rumble is nearing the end of the building phase and is on schedule to scale monetization in 2024. We raised the necessary funds just over a year ago, have been diligent and strategic in our spending, and now have the creators and audience necessary to attract the attention of advertisers. To date, we provided a small number of our creators with guaranteed minimum earnings because our advertising ecosystem did not match that of competing platforms. As our monetization engines, RAC and Rumble Studio, come online, creators will begin to see their earning opportunities significantly increase. This development enables us to pull back on our spending to acquire content, while maintaining our creator and audience base. To crystallize this a bit further, by the end of 2024, we anticipate increased ad-driven monetization will allow us to attract new and retain existing creators, with reduced reliance on guaranteed payments. With the aforementioned in place, we expect our guaranteed creator commitments to significantly decrease by the end of 2024, while our revenue engines come online, moving us materially towards break-even in 2025. The third quarter also proves that we have created a community for everyone. We have proven that Rumble is the preeminent neutral platform, and the opportunity that we provide has never been more attractive. With that, I'll turn the call over to our CFO, Brandon Alexandroff.