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Technology - Electronic Gaming & Multimedia - NASDAQ - US
$ 1.11
-9.76 %
$ 4.31 M
Market Cap
1.28
P/E
EARNINGS CALL TRANSCRIPT
EARNINGS CALL TRANSCRIPT 2022 - Q1
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Operator

Greetings, and welcome to Motorsport Games Incorporated First Quarter 2022 Earnings Call [Operator Instructions]. As a reminder, today's conference is being recorded. I would like to turn the conference over to Jake Pisano from ICR. Please go ahead..

Jake Pisano

Thank you. Welcome to Motorsport Games first quarter 2022 earnings conference call and webcast. I am Jake Pisano, Vice President at ICR. On today's call are Dmitry Kozko, Motorsport Games Executive Chairman and CEO; and Jon New, Chief Financial Officer.

By now, everyone should have access to the company's first quarter 2022 earnings press release filed today after market closed. This is available on the Investor Relations section of Motorsport Games Web site at www. Motorsport Games.com.

During the course of this call, management may make forward-looking statements within the meaning of the US federal securities laws.

These statements are based on management's current expectations and beliefs and involve risks and uncertainties that could cause actual results to differ materially from those described in these forward-looking statements.

Except as required by law, the company undertakes no obligation to update any forward-looking statements made on this call to update or alter its forward-looking statements, whether as a result of new information, future events, or otherwise.

Please refer to today's press release and the company's filings with the SEC, including its most recent quarterly report on Form 10-Q for the year ended March 31, 2022 for a detailed discussion of certain -- of the risks that could cause actual results to differ materially from those expressed or implied in any forward-looking statements made today.

In today's conference call, we will refer to certain non-GAAP financial measures, such as adjusted EBITDA as we discuss the first quarter 2022 financial results.

You will find a reconciliation of these non-GAAP financial measures to their most directly comparable GAAP measures, as well as other related disclosures in the press release issued earlier today. And now, I'd like to turn the call over to Dmitry Kozko, Chief Executive Officer of Motorsport Games.

Dmitry?.

Dmitry Kozko

Ignition on Xbox series XNS and PlayStation 5 next month. We're working closely with Microsoft and Sony who are in full support of our timeline for this release. We continue to listen to our fans and value their constructive feedback about our products.

We understand that there is still improvements that need to be made to our NASCAR franchise title in order for us to deliver on the excitement of the sport. We're working with our partners at NASCAR and will bring the NASCAR 2022 season expansion as [DLC] for Xbox, PlayStation and PC due out in September 2022.

The season expansion will include a full 2022 Cup Series team roster, the 2022 Cup Series regular season schedule, updated UI and in race HUD, Fanatec will support and more. The reason we're delivering a NASCAR season expansion as opposed to a new game title is because delivering great gamer first experience is paramount to us.

And if we're going to reset the expectation of what the NASCAR title should be, we will need more time to work on that title. There will not be enough time to accomplish that in 2022 and we already have the main team working on a 2023 title.

Nonetheless, fans will still want to enjoy the 2022 Next Gen cars and we will bring that content to users as DLC with some additional features around September of this year. Because we do not plan to charge full game price for the 2022 season expansion, we expect the NASCAR console revenues to suffer in 2022 as a result.

However, we strongly believe that our investment in further developing a great gaming experience is critical for the long run. And as you'll hear John talk about our Q1 financial results later on this call, our strategy to diversify our revenue sources is starting to show in our results.

Additionally, in the fall, we plan to introduce a brand new NASCAR ‘22 title for the Nintendo Switch platform. The new and improved NASCAR Switch title will include updated visuals and new features. We'll be releasing additional details as we approach the game launch in the fall 2022.

We saw great product reviews for our 2021 NASCAR Switch title, and look forward to continuing to expand our fan demographics in the widely popular Nintendo Switch platform for the years to come. As we look beyond 2022 and into 2023, we're committed to improving the quality of all our games and experiences for all of our current and future fans.

We valued our continued relationship with NASCAR, INDYCAR, BTCC and Le Mans and appreciate their support. We currently expect 2023 will bring fully revamped NASCAR title. The 2023 NASCAR game will utilize the work done by the amazing teams that develop the KartKraft and the rFactor 2, while still utilizing the Unreal Engine.

By moving to a season expansion update for 2022, more time is allocated to the development team to work on the NASCAR 2023 to include the improvements and new features with the goal of releasing earlier in the year than previous titles. We're currently targeting the release date of mid 2023 for the updated consult title.

Additionally, in 2023, we're expecting to bring an official INDYCAR game to the market. And besides the new official NASCAR and INDYCAR games in 2023, we also anticipate the launch of our Le Mans video game, helping fans celebrate the 100 year anniversary of the iconic 24 hour Le Mans with a virtual interactive experience that the games provide.

Later this month, we plan to provide additional news when our BTCC game will be expected to launch. During Q1 of this year, we launched a full release of our KartKraft game for PC, which continues to receive positive user feedback.

And we're currently working on bringing this exciting and realistic carting experience to one of the main consoles this year. So stay tuned for our update on which console we will choose. rFactor 2 is finally starting to get the spotlight it deserves.

During Q1, we released a highly requested UI/UX update and switched to a predictable content release schedule, which users seems to enjoy based on the feedback we're monitoring on socials. We look forward to bringing more quality of life improvements to the rFactor 2 with the help of real world drivers and our fans.

I'd like to provide a quick update on our studio development resource as we continue to work on these scheduled games. We're currently firing on all cylinders and continue to hire more talent into the studios worldwide as we grow our internal development capabilities and expand our external development partner relationships.

Our mobile game pipeline continues to be an opportunity zone for us but our current focus is on applying our resources to our main console products as they are the core games that generate most revenue for us now.

We currently plan on building on top of these console releases in the future by potentially leveraging the console content in the future mobile game titles. As we continue to invest in the growth of our development teams with time we expect to allocate more resources to mobile to increase our mobile game production.

But for now, our focus remains on console and PC for these exclusive licenses. Let's touch on our esports. As we mentioned in our previous earnings call, we're extremely proud of our 2021 into 2022 running for our Le Mans virtual series that finished off in Q1 of this year.

And as YouGov Sport helped us track over 81 million fans were exposed to this past season's five races.

It was a great feeling last week our team accepted the 2021 sport technology award for best use of esports by its sports brand, and we're looking forward to announcing the details of our 2022 into 2023 Le Mans virtual series soon and continuing to build on this momentum with our other franchises. Lastly, I want to provide an update on our liquidity.

As we continue to explore multiple funding options to resolve our going concern qualification, we've been looking at various ways to continue core product development, while pausing certain endeavors to extend our runway.

As indicated in our recent 10-K and reiterated in our first quarter 10-Q, there's doubt about ability to continue as a going concern. As of today, we have approximately $9 million of available cash on hand.

This amount reflects the recent payment of $1 million that we made to Luminis as part of our agreed deferred payment schedule of the remaining 3.2% that we have an obligation to pay in connection to our acquisition of Studio 397.

We're still debt-free and are actively exploring options to ensure that we have the capital we need to execute on the product roadmap I just laid out. Our main priority is to continue producing revenue generating products and reach profitability, effectively resolving our liquidity issue.

We have three solutions and will likely end up with some combination of these three. Our options include raising debt or equity. However, given the current market conditions and recent massive sell-offs in the tech sector, this could possibly be feasible option only once we begin to see some stability in the market.

We're also pursuing additional opportunities to reduce near-term spend. Currently, our revised roadmap reflects current cost structure initiatives.

Additionally, bearing any unforeseeable events, there are additional levers we could pull, including potentially delaying some product releases to follow our cash-generating catalyst events like launching major franchise console games.

Sequencing releases based on our cash-generating opportunities could be an additional option towards self-sustained profitability. This is the least favorite option as it means launching some of the franchises later, leaving us less time under our still long-term licenses to monetize and be good stewards of such licenses and our partner relations.

Additionally, we're also exploring various new business development opportunities, since we are the only studio that holds these type of world class IP racing game licenses, it's possible to leverage these licenses and bring in additional studio partners that would build alternative games and profit share with us.

As you can see, we're exploring all options and laying them out on the table. I'm fortunate to have industry veterans surrounding me as we leverage each other's experience and knowledge to make the best decision for current circumstances. And we're hoping to solidify this plan in the coming months.

With that, let me hand it over to Jon to review our financials..

Jon New

Thank you, Dmitry. I would like to share summary financial highlights for the first quarter of 2022.

Revenues for Q1 2022 were $3.3 million as compared to $2.5 million for Q1 2021, the $0.8 million or 34% year-over-year increase reflects additional gaming sales of $0.5 million in Q1 2022, primarily from our rFactor 2, which contributed 16% of our total Q1 2022 revenue.

Additionally, Q1 2022 eSports revenue increased $0.3 million, primarily from the 24 hour Le Mans event held in January. eSports revenues were 11% of our total Q1 2022 revenues. Our business plan to increase and diversify our revenue stream is beginning to drive improved top line financial performance.

Q1 2022 net loss was $16 million as compared to Q1 2021 net loss of $14.1 million. The $1.9 million decrease in net loss was primarily due to $11.3 million decrease in general and administrative expenses, offset by $9.3 million of write-downs for goodwill and intangible assets.

The downward revisions of goodwill and intangible assets considers our current market capitalization and revisions to our product roadmap made during the first quarter of 2022, resulting in changes to the scope and timing of product releases and related development expenses as Dmitry talked about.

Q1 2022 adjusted EBITDA loss was $5.6 million as compared to Q1 2021 adjusted EBITDA loss of $2.8 million. The $2.7 million increase in adjusted EBITDA loss was primarily due to $1.4 million reduction in EBITDA and $1.3 million reduction in add-backs when compared to Q1 2021 where we had an IPO with our IPO stock compensation add-backs.

We expect to continue to incur operating losses for the foreseeable future as we continue to incur expenses to develop new game franchises. Our liquidity plan remains the same as year-end and the company's existing cash on hand will be insufficient to fund its current operations for the next 12 months.

Dmitry has outlined the steps we are taking to provide for our liquidity requirements going forward. From an operating perspective, as Dmitry noted, our priority is rolling out fun, well performing revenue generating games as we continue to address our projected liquidity requirements. Thank you for joining us today. And now let's go to questions.

Operator?.

Operator

[Operator Instructions] The first question is from the line of Michael Graham with Canaccord..

Michael Graham

Thanks for all the detail in the call and for the posting the other day. I wanted to just ask a couple.

The first one was -- and you may have said this and it might have just slip by me, but once we do roll around to Ignition 23 or NASCAR 23, you have an update for us on sort of like when during the year you might expect to see that? And how you're thinking about the longer-term cadence of the NASCAR releases during the calendar year? And then I have another one as well..

Dmitry Kozko

We mentioned briefly on the call that we are looking to potentially release NASCAR 2023 title in mid-2023. As we talked about in some of our previous calls, our goal is to try to align the title releases as close as we can to the actual race season of that franchise. NASCAR historically starts around February time.

So it's fair to assume with years to come during this long-term license relationship that we have is that we'll continue to keep walking that release schedule closer and closer to the actual NASCAR season start.

But for 2023, we're targeting midyear, so sometime around summer, and we'll look forward to actually posting what that release date would be sometime in the near future..

Michael Graham

And then the other thing I just wanted to ask is, you outlined some of your liquidity options. Just wondering when you say like raise debt or equity, if you can maybe go one layer deeper and just mention some of your options -- what some of your options might be. And also, you mentioned the ability to reduce expenses.

And I just wanted to maybe ask if you could go a layer deeper on that as well in terms of like, what's the magnitude of things that you think you could do along those lines..

Dmitry Kozko

So as we continue to work on four franchises simultaneously, plus our KartKraft foot product plus our rFactor product, we have projected internally to continue to increase development resources to sort of make sure that we keep our foot on the gas of developing and potentially launching all of those products as fast as we can.

The goal is to release them as we can. That way, we have the longest possible runway during the existing licenses to monetize on it.

So when we talk about potentially reducing the expense side on it, we could just -- I'm going to simplify it, slow roll those expansion of the development, but of course, that would mean that some of our future title releases could be delayed as a result of that. It's not something we want to do.

We want to continue to put our foot on the gas and hire as we need, continue to expand our internal and external resources, so we could launch these franchises as soon as possible. But if need be, we will then start to not extend the internal resource as quickly and that will come with a potential delay in the product roadmap..

Operator

[Operator Instructions] The next question is from the line of Michael Kupinski with Noble Capital Markets..

Michael Kupinski

So Dmitry, you mentioned about the adding resources and development. And I was just wondering if this is an increase in the number of employees or in development, or is this -- I just wanted to know in terms of how stable right now the employee is given the disruptions that you had earlier, particularly in Russia.

And so if you can just give us some thoughts on whether or not you're actually adding personnel or just shifting personnel at this point?.

Dmitry Kozko

We are expanding our internal resources that includes all our studios worldwide. As you might recall on our previous earnings call, we talked about how we revamped our quality control department and what we're doing in terms of just increasing the quality of the type of games that we publish.

Therefore, that does require us to staff up more and that goes across all departments. We need more artists, we need more senior programmers, we especially need QA folks. So our total number from Q4 end of the quarter to the Q1 that we just reported on has increased in terms of headcount. It's not necessarily shifting from one to another.

It's just staffing up wherever there's great talent. And to other part of your question, our development talent that is in Russia continues to operate as usual. We don't experience any material interruptions right now. Of course, geopolitical situation could change in a year or in the future, and we'll continue to be agile.

But right now, everybody sat down focusing on the four product releases that we're all working on..

Michael Kupinski

And in particular, can you then give us some thoughts about the burn rate as you go into this quarter? I don't know if that -- given the fact that you are adding some staff, I'm just curious where do you think that the burn rate goes from here?.

Jon New

So our burn rate has been fairly consistent, and we're looking to keep it that way or take it down as we move forward [Multiple Speakers] see the operating cash flow from this quarter….

Michael Kupinski

And then in terms of just general trends in terms of -- we're looking at the prospect of maybe the US maybe going to recession, who knows with this inflation and everything else going on.

Can you just kind of give me a sense of how you believe that the game industry -- the gaming industry overall would be affected by an economic downturn? I know that in the past economic downturns, we've seen the gaming industry do quite well.

I'm just wondering if you continue to believe that overall, the gaming industry will do as well if we were to go into an economic downturn..

Dmitry Kozko

Michael, this would be possibly a personal opinion of mine. But I do believe, when there is sort of these unfavorable events that happen around us, folks do turn to an alternative type of entertainment. They might not go out as much. They might stay home and might still need that interactive experience that keeps them entertained.

So I could assume that they would be more in front of a television perhaps and in front of their gaming experiences. So we do foresee that should something like this happen that -- a great affordable options like our racing games could be a very good entertainment source for folks around the world. So hopefully, we don't get to that point.

But if we do, we believe that, that could potentially then be good for our business..

Operator

[Operator Instructions] And I'll now turn the conference back to Dmitry for closing remarks..

Dmitry Kozko

Thank you very much, and thank you all for joining us and continue to follow our story. Q1 of this year has been a special period of time for us where you could see reflected in our earnings release sort of the notable milestones that we achieved.

But probably, the one point to highlight is that we are finally starting to see diversity in our revenue streams. We're finally starting to see that our other products besides ones attached to our NASCAR franchise are starting to also be visible on our map. So it is important momentum for us.

It is something that we continue to focus on and continue to execute on our vision to really bring the thrill of Motorsport to the masses. So thank you very much again for joining us..

Operator

That does conclude today's conference call. We thank you for your participation and ask that you please disconnect your line..

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