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Communication Services - Entertainment - NASDAQ - CN
$ 2.14
-2.28 %
$ 2.01 B
Market Cap
8.92
P/E
EARNINGS CALL TRANSCRIPT
EARNINGS CALL TRANSCRIPT 2019 - Q2
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Operator

Ladies and gentlemen, thank you for standing and welcome to the iQIYI Second Quarter 2019 Earnings Conference Call. [Operator Instructions] I must advise you that this conference is being recorded. I would now like to hand the conference over to your first speaker today, Investor Relations Director of iQIYI, Dahlia Wei. Thank you. Please go ahead..

Dahlia Wei

Thank you, operator. Hello, everyone, and thank you all for joining iQIYI's Second Quarter 2019 Earnings Conference Call. The company's results were released earlier today and are available on the company's investor relations website at ir.iqiyi.com. On the call today are Dr. Yu Gong, our Founder, Director and CEO; and Mr. Xiaodong Wang, our CFO. Dr.

Gong will give a brief overview of the company's business operations and highlights, followed by Xiaodong, who will go through the financials and guidance. After their prepared remarks, we will hold a Q&A session.

Before we proceed, please note that the discussion today will contain forward-looking statements made under the safe harbor provision of the U.S. Private Securities Litigations Reform Act of 1995. Forward-looking statements are subject to risks and uncertainties that may cause actual results to differ materially from our current expectations.

Potential risks and uncertainties include but are not limited to those outlined in our public filings with the SEC. iQIYI does not undertake any obligation to update any forward-looking statements, except as required under applicable law. With that, I will now turn the call over to Dr. Gong. Please go ahead..

Tim Gong Yu

music power, youth fashion, the fun and joy of life and new Chinese culture. Today, the majority of our variety shows are in-house produced and exclusively aired on our platform, which is creating an economic moat for us.

We are exploring multiple ways of monetization, for example, through box office sales of live shows, concert tours as well as talent agency and IP-derivative business. If you'll take a closer look at our content portfolio and pipeline, you will find that many of them have formed serialized multi-season IPs. The Rap of China is in its third season now.

Qipa Talk is entering its sixth season soon, and Idol Producer is -- will shortly begin its third season. Our original suspense series Tientsin Mystic and animation show Beyond the Ocean will soon release their second seasons later this year.

In addition, we continued to leverage the value of our IPs by adapting them to different forms of contents to build a complete IP value chain. For example, we adapted our original drama series The Thunder into a digital novel which was simultaneously released on our iQIYI Reading app and quickly rocketed to the top of the best seller list.

We also extended the monetization life cycle of our original 3D animation Youth Songs by releasing a digital novel and an online game under the same name. Sports content is an important part of our content library. We established a joint venture last year to operate a sports business.

iQIYI Sports has licensed numerous global sports contents, including La Liga, PGA and WTA this year; as well as UEFA EURO 2020 and La Liga next year, among others. AI has been integrated into many areas of content production, distribution and monetization.

In the second quarter, we applied intelligent transcription technology to the production of various variety shows. Intelligent transcription employs automatic speech recognition technology, which automatically transcribes subtitles to videos while they are being shot.

It significantly improves efficiency when compared with the traditional manual transcription process. We have always prided ourselves in pioneering and creating the technological benchmarks for the industry.

It was the first of its kind when we announced the interactive video guidelines, IVG, in May, which provide content producers with standards and tools to create interactive video content. We launched our first interactive drama series, Smile Time, with 21 preset storylines and 17 possible endings, leveraging the "branching plot" function of IVG.

Audiences watched on average 2.5 different endings of the show, reflecting the immersive viewing experience and more options they can enjoy.

During the Mobile World Conference 2019 held in Shanghai in late June, we announced a strategic partnership with China Unicom to establish a joint innovation lab and work on application of video content to 5G terminals.

Through this lab, we will jointly explore 5G opportunities, including network slicing, mobile edge computing, big data, mixed reality, augmented reality, virtual reality and 4K/8K ultra-high resolution technologies. China Unicom will provide research facilities and experimental 5G infrastructure which will complement our MR, AR, VR technologies.

To date, we have partnered with all 3 telecom giants in China on the R&D of 5G technology. In summary, we pleased -- we are pleased with the solid performance of the quarter and the progress we've made.

Despite some recent challenges, we have further strengthened our platform and our market leadership position in terms of total subscribers and various other metrics. Our efforts in content production continue to bear fruit, as we accumulated years of valuable experiences in producing high-quality original content.

We are also continually working on AI innovation and application, especially in terms of intelligent content production, distribution and monetization. We have established a comprehensive and integrated product matrix that generates strong synergies across our ecosystem.

China government handed out the first batch of 5G commercial licenses on June, unfolding a brand-new era for us. With high bandwidth and low latency, the 5G technology will support more enhanced entertainment experience, making VR and AR more accessible to ordinary user.

We believe 5G will create enormous growth potential and emerge as a catalyst for the entertainment industry. We are excited about the prospects for the future. And we look forward to embracing this new technological wave and capturing the enormous opportunities to grow together with our users, partners and investors. With that, Xiaodong, please..

Xiaodong Wang

Good morning, everyone. Let me go through our financial highlights. For the second quarter of the year 2019, iQIYI's total revenues were RMB 7.1 billion, up 15% year-over-year. Membership service revenue was RMB 3.4 billion, up 38% year-over-year.

This was driven by the solid growth of number of subscribing members, which reached 100.5 million at the end of second quarter. This quarter's membership revenue growth was somewhat disproportionate to that of subscribers mainly because of the back-end loaded membership additions.

Online advertising service revenue was RMB 2.2 billion, down 16% year-over-year mainly due to the challenging macroeconomic environment in China, delay of certain content launches, as well slower-than-expected recovery of our in-feed advertising.

Content distribution revenue was RMB 517.9 million, down 4% year-over-year due to the impact of content delay this quarter. Other revenue was RMB 979.2 million, up 82% year-over-year. This increase was driven by the strong performance across various business lines, especially the robust growth of our game business after the acquisition of Skymoons.

Moving to the costs of revenue. Our costs of revenue were RMB 7 billion, up 14% year-over-year. The increase was primarily driven by the higher content costs as well as other cost items. Content costs were RMB 5 billion, up 7% year-over-year. Turning to the operating expenses.

SG&A expenses were RMB 1.3 billion, up 42% year-over-year primarily due to the higher marketing spending on games and the increased share-based compensation expenses after the acquisition of Skymoons. Our R&D expenses were RMB 654.6 million, up 48% year-over-year. The increase was primarily due to our continued investment in R&D personnel.

Operating loss were RMB 1.9 billion compared with operating loss of RMB 1.3 billion in the same period last year. Operating loss margin was 26% compared to operating loss margin of 22% in the same period last year. Total other expenses was RMB 426.7 million compared with a total other expense of RMB 768.3 million during the same period last year.

The year-over-year variance was a combined result of less foreign exchange loss due to the exchange rate fluctuation and increased interest expense associated with our financing activities. Loss before income tax was RMB 2.3 billion compared with a loss of RMB 2.1 billion in the same period last year.

Income tax expenses was RMB 5.8 million compared to income tax expenses of RMB 4.9 million in the same period last year. Net loss attributable to iQIYI were RMB 2.3 billion compared with a loss of RMB 2.1 billion during the same period in 2018. Diluted net loss attributable to iQIYI per ADS was RMB 3.22.

As of June 30, 2019, the company had cash, cash equivalents and restricted cash and short-term investments of RMB 16.4 billion. Turning to the third quarter 2019 guidance. We expect total revenue to be between RMB 7.21 billion and RMB 7.63 billion, representing an increase of 4% to 10% year-over-year.

This forecast reflects iQIYI's current and preliminary view, subject to change. This concludes our prepared remarks. I will now turn the call to the operator and open the floor for Q&A..

Operator

[Operator Instructions] Your first question comes from Ella Ji from China Renaissance..

Diying Ji

[Foreign Language] So my first question is could Dr. Gong please explain the impact of the regulatory environment change and how that's going to impact the relationships between upstream and downstream companies in the industry and your purchase -- trend of purchase decisions going forward.

And my second question is just to confirm that, for yourself, is average ARPU stable? Or are you seeing any change to the average ARPU?.

Tim Gong Yu

[Foreign language].

Dahlia Wei

Okay. [Interpreted] Thank you for your question. Actually, the first question is a very good question. Our major upstream partners are content providers, including the licensors and also the customization producers, and outsourced producers for us. In the past year, the supply has been very stable.

And actually because of the previous years -- because of the hot money inflow, the inventory and the -- supply is very sufficient. That helped to stabilize the pricing of content procurement. And in addition, as you all know, the later half of last year, because of the capped pay for actors, actually the license pricing is on a downward trend.

And on the other hand, for our original content we have seen an increase in a lot of talent supply, including producers, screen copywriters, directors as well as actors and actress. I will give you an example here.

For some major top-tier actor and actress, they're paid -- their salaries used to be somewhere between CNY 80 million to CNY 120 million, but now many of them have come down to a range to RMB 40 million to RMB 50 million, with -- which is in line with our [joint declaration] we make with the other partners.

So overall, the trend has been very stable and the market has become more mature, so we have gotten more negotiation power or, we'll say, bargaining power. And we will be more in control of our content costs. However, as you know, some of the content we purchased before over the last year will be aired gradually in Q3.

And also because of some widely-known reason, some of the content will be delayed. So potentially some of the very expensive content will even be pushed back to Q4 or even Q1 next year. So that will have some impacts on our P&L. Thank you..

Xiaodong Wang

Ella, I'll try to answer the second question. I think it's mixed results. And the main reason, as I just said in the earnings, is because of -- backend loaded members. I'll try to give some breakdown of the member addition by month.

Actually, at end of April, I think, at that time, the total member is even lower than that of in January, so which gave you some rough idea how the pattern looks like during second quarter's. What I can tell you is actually the true ARPU of the members excludes certain onetime adjustments, and the fluctuation was less than 5%.

So it's minor impact from like true ARPU fluctuation. It's mainly because of the mix and how it increased during the second quarter. Thank you..

Operator

Your next question comes from Eddie Leung from Bank of America..

Eddie Leung

[Foreign Language] So my question is more about monetization models.

Beyond memberships and advertising, do management think about what other business models could be more significant in the medium to longer term given the fast growth of other revenue segment in recent quarters?.

Tim Gong Yu

[Foreign Language].

Dahlia Wei

[Interpreted] One of our other revenues come from content distribution. We have made quite some progress there. We have distribute a lot of our original content to other channels and to other overseas market as well as to some OTT terminals.

So we are very confident in this line, but we also need to bear in mind that there will be some potential limitation here because we need to -- balancing the accessibility of our content on other platforms to the growth of our own subscribers. And the second one is our online game business in which -- we acquired a game company.

And this business has been growing very well, including both domestic and international markets. And we have been trying to make some IP bundled game productions which has bear a lot of fruit. And we -- apart from these two, we have other -- a variety of other revenues as well , for example, IP licensing.

Although the scale of this business is very small, you can imagine the gross margin is actually quite good. And we also have some literature subscriptions revenues and other revenues. Accumulatively, these revenues become an increasing chunk of our revenues. Thank you..

Operator

Your next question comes from Thomas Chong from Jefferies..

Thomas Chong

[Foreign Language] I have 2 questions. First is about the paying subscribers' trend in Q3 and 2019; as well as, of course, about the long-term paying subs. And my second question is about content costs.

Given that we see content cost as a percentage of revenue is lower than the Street expectations, how should we think about the content costs going into the second half and 2020?.

Xiaodong Wang

If you look at the pattern last year, definitely you will see a deterioration in second half of the year because typically we tend to launch more content in second half of the year. And sometimes, [the efficiency] will decrease as more content come online.

And so I think we still keep the previous guidance about the total content cost and subscriber revenue this year but probably close to the high end. Thank you..

Operator

Your next question comes from Wendy Chen from Goldman Sachs..

Zhi Yi Chen

[Foreign Language] I have 2 questions. First, regarding our next quarter guidance, which is -- has go into a relatively low growth rate compared to the -- to previous quarters. So just wondering where do we see the major pressure coming from, whether that's from the subscription business or the advertising business.

Second question is, amid this content delay cycle that we are seeing, whether we see the user time spend growth have changed trend recently..

Tim Gong Yu

[Foreign Language].

Dahlia Wei

On the other hand, in-feed advertising is just a small portion of the total advertising revenue, and we expect that will come into a stable growth period. And we will achieve some Q-on-Q growth in Q3. For our subscription business, again this comes -- the driver mainly comes from the exclusive-type content.

Again because of the delay of the airing of those exclusive content, the net addition of the subscribers will be lower than we expected in the beginning of the year..

Tim Gong Yu

[Foreign Language].

Dahlia Wei

[Interpreted] I will also add some comment on the recent regulation environment in terms of the contents delay. I think the -- in terms of the short-term or, say, the temporary new regulations, that will have an impact on us, for sure, but that will probably last until mid of October, after the national holidays.

And in the long term, I think, although some of the -- I think most of the temporary constraints will fade away, but some of the regulations will persist in the mid to long term. But we think the long-term constraints -- or limitation, are very limited because, as you know, the -- our production cycle is very long, 12 to 18 months.

So after we absorb and understand the regulation changes, we can be better prepared. Hence the mismatch of new regulations and our production cycle, but after a few quarters preparation, in the future, we will still have a lot of room, plenty of room to create very innovative new content which is in compliance with the developing regulations..

Operator

Your next question comes from Alicia Yap from Citigroup..

Alicia Yap

[Foreign Language] My questions is related to the ARPU for the third quarter. So given we see some of the pressure.

And also I think there was some bundling joint venture program, so will that be affecting the ARPU for the third quarter on the membership subscription side? And then for content, do we have any interest into sports content licensing? And lastly, any change on the competitive landscape?.

Xiaodong Wang

Alicia, this is Xiaodong. I will answer your first question and then let Dr. Gong Yu comment on your second one. I think -- for the ARPU in the third quarter, I don't think there will be any major reason you will see, like, significant deterioration on ARPU that I just explained.

All the promotion campaign, they will have only minor impact on the total ARPU or earning of every quarter. And I actually will expect the ARPU in the third quarter will be at least about the same or even better than that of last year.

So basically I don't see those joint membership or also the promotion campaign will have like significant negative impacts on ARPU. And I will pass to Dr. Gong to comment on your second question, about the sports content..

Tim Gong Yu

[Foreign Language].

Dahlia Wei

Okay. [Interpreted] Thank you for your second question. I think sports content is obviously a very important racetrack for us as well, but it's a very expensive one. And also, this sports content, it's almost impossible for us to self-produce. We can never produce original tournaments or buy our own tournaments to produce sports content. So that's why.

Those reasons are why we formed the joint venture last year to operate our sports content, and we even being a minority shareholder of that JV. And whether or not to license or-- what to license is totally in discretion of their own JVs management team.

As far as we understand, some of the, sports content, the pricing is coming down compared to 2 years ago. Some of them come up. So I think we will respect to the JV's own management team to make the right decision in terms of which sports content to license..

Tim Gong Yu

[Foreign Language].

Dahlia Wei

[Interpreted] For your questions on competitive landscape. I do not think there's much change now compared to 6 months ago. I will suggest some third-party data for you, among others, of course. The first two is iResearch and QuestMobile, which provides the platform matrix, for example, DAU, MAU and total time spent.

That give you a sense of the market share situation. And if you want more granularity about content, content genres or, individual, vertical channels, I think you can go to Enlightent, in Chinese, [Foreign Language], to investigate more about the content ranking..

Operator

Your next question comes from Tian Hou from T.H. Capital..

Tianxiao Hou

The total number of content released in 3Q, will that be higher than 2Q? If so, what's the impact on the content costs? That's the first question. The second one is about the interaction with users. We saw a lot of the short video platform. They have this kind of a function enable user interacting with the short-term videos. And so I wonder.

iQIYI, do that have any functions or measures to accomplish user interaction..

Tim Gong Yu

[Foreign Language].

Dahlia Wei

Our -- the interaction with video content. One, for our long-form video we did a lot of innovation in our brand advertising. So previously a lot of the display ad is not able to be closed. So we now are gradually moving towards more to the true-view format of brand ads, which means people can choose to close or not close that advertisement.

So this kind of ad solution is more based on big data, and that is more targeted and more result oriented. So it's well -- very well received by those [APP] download kind of advertisers which are more performance-based advertisers.

And secondly, for our short-form video, although our expertise mostly is in long-form video, we do have a Redian channel in our main app. If you click on that, we have both short-form video and mini videos in there. And in those in-feed ads, a lot of in-feed advertising format is based on interaction. Thank you..

Xiaodong Wang

And this is Xiaodong. I just want to clarify Dr. Gong's comments about content costs in the third quarter. And what Dr. Gong said is the volume of the content we are going to release in the third quarter will be lower than last year, not the cost.

I think the -- if you're talking about the dollar amount, you see it might be probably slightly increased because of the high unit costs of these drama and other content, but definitely you will see a lower increase rate compared to the previous quarters. Thank you..

Operator

We will be taking one final question, and your last question comes from Tina Long from Crédit Suisse..

Yuanyuan Long

[Foreign Language] So my question mainly lies on SG&A costs. So from a lot of [real costs] from other Internet companies, it seems like their selling and marketing costs are actually on a downtrend. So I want to know what's actually driving the rise in the selling -- SG&A this quarter..

Xiaodong Wang

This is Xiaodong. I think the main driver of the SG&A increase is the sales and marketing expense. You will spend on a lot of things, including game, as we mentioned in the earnings, and other apps and service we try to promote in the -- in recent quarters.

Because if you noted, in the other revenue I think increase very fast, which actually means we tried to monetize the traffic and IP through our content offerings, which means we try to provide different service for our users. And in the short period, you will see some promotion investment in this new service.

And also, another reason of the increase in SG&A is the acquisition of Skymoons, which result additional about 200 million SBC cost every quarter. So that's another reason why you see increase in the recent quarters. Thank you..

Operator

I would now like to hand the conference back to Dahlia. Please continue..

Dahlia Wei

Thank you all for joining our call today. If you have any additional questions, please feel free to contact us later. Thank you..

Operator

Ladies and gentlemen, this concludes today's conference call. Thank you for participating. You may all disconnect..

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