Thanks, Nick, and thank you all for joining us today to discuss our first quarter results. Our focus on a comprehensive product roadmap, operational excellence and cross platform strategy has enabled us to return to double digit consolidated EBITDA growth, pacing us towards our year-end target. I would like to recognize our team for their performance and relentless efforts to execute toward our financial and operational goals. As we outlined in the previous earnings call, growth in 2025 is expected to progress and weigh towards the second half of the year based on our visibility into the game sales funnel. We are focused on what we can control, and the teams are working diligently to adapt to the rapid shifts in the broader economic environment. Importantly, our game performance is reflected in industry charts and supported by our customers, showing we are on the right path. With uncertainty in the current markets, we will stay the course to reinvest into R&D for sustainable growth in the future. While this industry has proven to be resilient time after time, we are not immune to ripple effects from operators and the end consumers should we see a long term structural shift in policies resulting in a softer macroeconomic environment. However, I remain optimistic about the future of the gaming industry and our position to capitalize on the opportunities with our product portfolio, which continues to be a key driver of our performance. Let’s turn now to the operational highlights. Our gaming team continues to leverage our product portfolio and content roadmap, driving yet another quarter of growth across all lines of business. During the quarter, we added approximately 500 units sequentially to our North American installed base, bringing the number of added machines to over 2,900 units year over year. Our North American gaming operations footprint is now over 34,000 units, with 51% of the fleet as premium. The diversity of our franchise is paying dividends, and the most recent IELTS chart reflects this with Light & Wonder holding 40% of the top 25 new premium and WAP games in the first quarter of 2025. Gain sales continues to be a highlight, with over 9,700 global units shipped in the quarter, driven by share gains that we’ve made since we started on this journey. We exited 2024 as the number one ship share supplier globally and carried that momentum into the first quarter, regaining the number one position in Australia, underpinned by the variety of game franchises we have to offer, such as Shenlong Unleashed and Lightning Gong as well as Huff and Even More Pup, which debuted as number one in Queensland clubs. In North America, gains from proven evergreen franchises such as Superhot Flaming Pots, Mr. Lee and Mrs. Wong, both ranked in the top five of new core games. And the Cosmic Upright Cabinet, the top performing Portrait Upright Cabinet, are prime examples of great performance during the quarter. This improved game and hardware performance is evidenced through a 400 basis point share gain for North American game sales in 2024 year over year to 24%. Our systems and table business continue to deliver healthy results as a result of a strong portfolio. We expect to drive further innovation through our experience and leadership position into sustainable growth across these product lines. Since the beginning of the year, our Chief Product Officer, Nathan Dray, has also turbocharged our game launches with a robust road map of games coming across cabinets on both the gaming operations and game sales categories globally. Anticipate the pipeline to continue to build upon itself and propel us forward as we execute our strategy for further upside in the gaming business. On to SciPlay, where we continue the trend of outperformance relative to the broader social casino market year over year for three years and counting. Mobile gaming is a large market, and we will continue to find avenues to grow our portfolio sustainably. This quarter was impacted by a late quarter reacceleration from the Jackpot Party updated game economy highlighted in our previous earnings call. We have seen continued positive signs of player engagement with the new economy in March and feel confident in its growth trajectory and the return to growth in the second half of the year. Importantly, the significant insight into the performance and information we gathered enables further opportunity to drive efficiency and leverage these learnings across other games. Importantly, we saw growth in other games as QuickHit Slots was able to achieve its thirteenth consecutive record revenue with 15 consecutive quarters of growth, while eighty eight Fortune also reached three consecutive quarters of record revenues. More broadly, we are focused on the key SciPlay initiative, which includes user acquisition, monetization and direct to consumer. Regarding UA, our team is committed to staying fluid and maximizing the opportunity when it counts. We continue to scale monetization by leveraging dynamic live ops through the SciPlay engine, with year over year growth reflected in average revenue per daily active user and average monthly revenue per paying user metrics. We also have exciting updates to share on our DTC platform and how we plan to grow, which will further unpack at our upcoming investor day. More than a year ago, we introduced DTC to our players and have received very positive feedback since then. We’ve been cultivating the platform to ensure seamless and optimized customer experience, and we’ll continue rolling out this offering in phases and eventually onto our other games in the SciPlay portfolio. Looking forward, our team is committed to the fundamentals of the business and to the long term sustainable growth. We will continue to focus on high return, prudent UA spend, while improving monetization in the core portfolio titles. This growth will be compounded by the methodical scaling of our DTC platform, supporting margin expansion in the business for years to come. Turning to iGaming, where we see continued success in both first party and third party content launches, as well as added service capabilities, which further enhance the value proposition of our offering. Additionally, growth was accentuated and evidenced in all markets, led by market GGR increases of 3011% in The U. S. And Canada markets, respectively, year over year. Content creation and cross platform deployment is core to our strategy. We are building on the momentum in The U. S, supported by strong new first party game launches, including Huff and More Puff and Wizard of Oz Over the Rainbow in the quarter. These are exclusive launches with FanDuel and BetMGM, respectively, and they’ve set new single game GGR records for both operators since their release. We expect these games to be more widely distributed as they come off exclusivity shortly. Additionally, land based fan favorite, Huff and Moorpark achieved record North American GGR volume across the OGS on its initial sixty day release, a testament to the power of our game portfolio and brand exposure of a tested, proven franchise. We expect the runway for our first party content to continue to broaden as the overall iGaming market grows and as we expand our presence with the introduction of elk games in the fast growing Ontario market. In terms of our service offerings, we continue to see a proliferation of that business with operators. Recently, we launched marketing jackpot in New Jersey with additional rollout plan. Furthermore, we see validation that our product provides substantial value to customers through securing the player account management and aggregation platform tender for the Finnish lottery. Overall, I’m pleased with the vision, strategy, execution, and leadership Simon Johnson has brought to the business. We’ve made some important strategic decisions under his leadership that will ultimately bear fruit in the long term. The renewed focus on high return initiatives, such as cultivating first party content and leveraging our deep pool of diversified game franchises is expected to drive share gains moving forward. Back in February, we announced the strategic acquisition of Grover Gaming’s charitable gaming asset, which is expected to enhance our role as a leading cross platform global games company by adding another growing regulated market to our portfolio. Licensing approvals are on track, and the transaction is anticipated to close by the end of the second quarter. Preliminary integration and planning efforts are proceeding as planned, and we are preparing to bring the team onboard. We view this as a strategic growth driver for Light & Wonder. Just recently, the state of Indiana legalized e pool tabs effective July one of this year. This is a welcome tailwind and incremental to our base case assumption. We’re excited about the sizable opportunity and intend to be competitive in the state with our R&D supported games and hardware. You will hear more from us on our integration and growth plans for Grover with the upcoming capital markets update. As it relates to an update on our ongoing litigation, back in early April, we engaged a third party expert who conducted an audit of holding spin gains released after mid two thousand and twenty one to determine whether any of those gains presented similar issues to those identified with Dragon Train and Jewel of the Dragon. He found no evidence of Aristocrat mass values being used in any of those games. We expanded our view to include Hold and Spin games released before mid-two thousand and twenty one. We have now completed searches of math models for Hold and Spin games released between 02/2015 and mid-twenty twenty one and found no evidence that Aristocrat math values were used in any of those games. In closing, I’m very excited to be hosting our Investor Day in less than two weeks’ time. We will use the event as an opportunity to dig into the fundamentals of our business and strategy to help propel our growth in the coming years. We look forward to seeing many of you in New York on the twentieth. With that, I’ll now turn it over to Oliver for a discussion on our financials.