Thanks, Lou. If you are new to the Engine portfolio of companies, it's important to point out, we sit at the epicenter of the so-called creator economy, and the growing importance of social media influencers. Our key assets in this area include Stream Hatchet and Sideqik. Social influencers in both social media and live streaming platforms are now at the forefront of the creator economy and are evolving as vital elements of digital marketing campaigns. These influencers are key to connecting with the hard to reach, especially younger audiences, enabling the influencer to drive brand awareness and direct response campaigns to their loyal followers, ultimately resulting in e-commerce transactions in addition to other services and offerings. We provide our clients up to date, accurate and reliable audience analytics that are particularly vital to navigating where gaming and media meet in social influencer communities. During the third quarter, Stream Hatchet signed numerous extensions and new commercial agreements with AAA game publishers, such as Epic Games, Activision, Electronic Arts, and Take-Two; eSports teams such as Faze Clan; and major endemic and non-endemic gaming brands such as Nestle, NVIDIA and Benefit Cosmetics. In total, Stream Hatchet's active clients grew 27% in the third quarter compared to the previous year from 63 to 80 clients. In addition, Stream Hatchet formally launched Stream Hatchet Brands, a tool and comprehensive database that allows marketers to track earned media value from over 2,300 major brands on video game streaming platforms. Also, another very important development was that Stream Hatchet launched its consumer streamer module, enabling live streaming creators to self-manage first-party demographic data through real time in-stream paneling. Measuring a brand's impact and audience resonance within social influencer communities is key to building an impactful marketing strategy that drives real ROI. The link between top performing creator content and commerce is stronger than ever. Leveraging the platform tools and features from Sideqik's offerings, make it an invaluable partner to the many companies navigating this complex social influencer sphere. Sideqik released major updates to its creative relationship management and influencer marketing platform during the third quarter, including optimizations of its campaign management workflow tools, enhancements to its audience insights and influencer recommendation engine, and improvements to its social commerce conversion, and revenue tracking capabilities. Sideqik also signed commercial extensions and added numerous new clients, including Invisalign, Nike, Universal Music Group, Turtle Beach, and Cartoon Network. In total, active clients in the third quarter for Sideqik grew 10% year-over-year. We believe that a tougher economy will result in fewer marketing dollars being allocated to brand advertising and increasing allocations to digital advertising and marketing. However, given developments that have resulted from privacy concerns making many elements of digital advertising less effective, within digital marketing, we expect increasing dollars to be dedicated to social influencer marketing, where the improved targeting services we offer can be a major enhancement where traditional targeting is now less effective. Onto Frankly Media a minute, Frankly Media continues to optimize its advertising solutions technology, now working with 50 plus demand partners to monetize video, including live, video on demand, and connected TV, display, and mobile in-app inventory, now with the partners such as the TradeDesk, Amazon, and Criteo. Frankly increased both third quarter fiscal 2022 CPMs and RPMs by 27% and 13% respectively compared to a year ago period, maintaining its strong performance quarter-over-quarter, despite increasingly challenging market conditions. As we make significant strides in defining our core portfolio companies by reorienting our focus toward our B2B units, reducing costs, and minimizing corporate overhead, we are moving toward our goal of 2023 run rate breakeven. In sum, our narrowed focus on Frankly, Sideqik and Stream Hatchet deemphasizes our B2C gaming endeavors, increasingly defining the company as one that through its data and analytics, guides companies active in marketing to gaming audiences as well as addressing a broader array of brand sponsors, performance marketers, and media sellers' needs. As I outlined, our offerings are bridging and connecting gaps in the creator economy, which is seeing a rapid increase in marketing dollars going forward as -- toward the growing social influencer space. I think we'll now take a few questions, and thank you.